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forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/structures
2008-04-01 09:01:09 +00:00
..
cart_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
cart_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_mill.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_temple.xml This was SVN commit r5824. 2008-04-01 09:01:09 +00:00
cart_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_wall.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
celt_barracks.xml #For the Celts only, these functional buildings add #2 to the population limit each because of the #historic factor of Celts having functional #structures built off of houses. This will add a #different dynamic and bonus to the Celts. I did not #include the civic centre and the scout tower #because the centre did not seem to make sense as #being attached to a house and the scout tower is a #basic structure that would not logically be paired #to a house. It could be however that would probably #mean remodeling the Celt scout tower etc. 2008-03-18 02:23:29 +00:00
celt_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
celt_dock.xml #For the Celts only, these functional buildings add #2 to the population limit each because of the #historic factor of Celts having functional #structures built off of houses. This will add a #different dynamic and bonus to the Celts. I did not #include the civic centre and the scout tower #because the centre did not seem to make sense as #being attached to a house and the scout tower is a #basic structure that would not logically be paired #to a house. It could be however that would probably #mean remodeling the Celt scout tower etc. 2008-03-18 02:23:29 +00:00
celt_farmstead.xml This was SVN commit r5824. 2008-04-01 09:01:09 +00:00
celt_fortress_b.xml Correction to Celts pop adjustment for The fortresses and market. (I did not know those buildings already gave a population space addition) 2008-03-18 07:03:45 +00:00
celt_fortress_g.xml Correction to Celts pop adjustment for The fortresses and market. (I did not know those buildings already gave a population space addition) 2008-03-18 07:03:45 +00:00
celt_fortress.xml Correction to Celts pop adjustment for The fortresses and market. (I did not know those buildings already gave a population space addition) 2008-03-18 07:03:45 +00:00
celt_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_market.xml Correction to Celts pop adjustment for The fortresses and market. (I did not know those buildings already gave a population space addition) 2008-03-18 07:03:45 +00:00
celt_mill.xml #For the Celts only, these functional buildings add #2 to the population limit each because of the #historic factor of Celts having functional #structures built off of houses. This will add a #different dynamic and bonus to the Celts. I did not #include the civic centre and the scout tower #because the centre did not seem to make sense as #being attached to a house and the scout tower is a #basic structure that would not logically be paired #to a house. It could be however that would probably #mean remodeling the Celt scout tower etc. 2008-03-18 02:23:29 +00:00
celt_sb1.xml #For the Celts only, these functional buildings add #2 to the population limit each because of the #historic factor of Celts having functional #structures built off of houses. This will add a #different dynamic and bonus to the Celts. I did not #include the civic centre and the scout tower #because the centre did not seem to make sense as #being attached to a house and the scout tower is a #basic structure that would not logically be paired #to a house. It could be however that would probably #mean remodeling the Celt scout tower etc. 2008-03-18 02:23:29 +00:00
celt_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_temple.xml #For the Celts only, these functional buildings add #2 to the population limit each because of the #historic factor of Celts having functional #structures built off of houses. This will add a #different dynamic and bonus to the Celts. I did not #include the civic centre and the scout tower #because the centre did not seem to make sense as #being attached to a house and the scout tower is a #basic structure that would not logically be paired #to a house. It could be however that would probably #mean remodeling the Celt scout tower etc. 2008-03-18 02:23:29 +00:00
celt_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_wall_tower.xml Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret. 2006-01-23 03:20:28 +00:00
celt_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_barracks.xml This was SVN commit r5353. 2007-09-17 00:36:54 +00:00
hele_civil_centre.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
hele_dock.xml This was SVN commit r5339. 2007-09-15 04:56:26 +00:00
hele_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_field.xml This was SVN commit r5343. 2007-09-16 18:58:55 +00:00
hele_fortress.xml This was SVN commit r5354. 2007-09-17 00:54:43 +00:00
hele_house.xml This was SVN commit r5375. 2007-09-26 05:14:52 +00:00
hele_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_mill.xml # Added 4 sample techs. 2006-07-21 22:54:01 +00:00
hele_sb1.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
hele_sb2.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
hele_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_temple.xml This was SVN commit r5373. 2007-09-25 21:35:01 +00:00
hele_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_wall_tower.xml Fixed the entity pointing to incorrect actor 2006-01-02 09:09:36 +00:00
hele_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
iber_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_house.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
iber_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_mill.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_wall_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_barracks.xml This was SVN commit r5392. 2007-10-08 08:09:50 +00:00
pers_civil_centre.xml This was SVN commit r5391. 2007-10-07 09:40:21 +00:00
pers_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_field.xml This was SVN commit r5391. 2007-10-07 09:40:21 +00:00
pers_fortress.xml This was SVN commit r5392. 2007-10-08 08:09:50 +00:00
pers_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_mill.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_sb1.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
pers_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_wall_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
rome_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_mill.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_sb1.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
rome_sb2.xml Fixed some missing parents in entity tree. 2006-12-16 16:22:47 +00:00
rome_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_wall_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00