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0ad/binaries/data/mods/official/entities/template_structure_gaia_settlement.xml
Matei 0a6c4ae103 # Bug fixes and more game setup options.
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.

This was SVN commit r4526.
2006-10-08 17:34:46 +00:00

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805 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_entity_full"
>
<Traits>
<Id>
<Internal_Only />
<Generic>Gaia Building</Generic>
<Specific>Settlement</Specific>
<Civ>Gaia</Civ>
<Icon>PortraitSheetSpecial</Icon>
<Icon_Cell>1</Icon_Cell>
<Classes>Building, Gaia, Special, Settlement</Classes>
<Rollover>Build a Civil Centre at this location to expand your territory.</Rollover>
</Id>
<IsTerritoryCentre>true</IsTerritoryCentre>
<Footprint>
<Width>24.0</Width>
<Depth>24.0</Depth>
<Height>8.0</Height>
</Footprint>
<MiniMap>
<Type>Settlement</Type>
</MiniMap>
<Vision>
<Permanent>true</Permanent>
</Vision>
</Traits>
</Entity>