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forked from 0ad/0ad
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Imarok b3458d408a Add a setting for the minimap flare lifetime.
Tested by: marder, Langbart
Differential Revision: https://code.wildfiregames.com/D4135
This was SVN commit r25775.
2021-06-11 20:47:09 +00:00
..
collada Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
graphics Fix game not closing when compiled with --without-nvtt. 2021-06-10 15:42:38 +00:00
gui Add a setting for the minimap flare lifetime. 2021-06-11 20:47:09 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Fixes an old bug with missed handle appeared in 63c1347ef7. 2021-06-07 18:45:28 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Fixes a bounding box projection to an incorrect camera causes the red water bug. 2021-05-15 13:33:36 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Fix gamesetup player assignment issue when joining 2021-06-06 08:02:28 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Fixes for some random maps. 2021-06-10 13:16:10 +00:00
renderer Replaces gui material by solid material in water waves rendering. 2021-06-06 18:13:20 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
simulation2 Unit pushing: fix pairs of unit being allowed to overlap. 2021-06-08 16:38:06 +00:00
soundmanager Tweak sound distance attenuation & add configurability 2021-05-25 06:19:25 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Increase maximum size of mac bundle DMG 2021-06-07 18:56:32 +00:00
main.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00