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forked from 0ad/0ad
0ad/source/terrain/ObjectManager.h
MarkT 6d5afc10ff Added PASAP entity systems
This was SVN commit r246.
2004-05-21 23:46:16 +00:00

47 lines
933 B
C++
Executable File

#ifndef _OBJECTMANAGER_H
#define _OBJECTMANAGER_H
#include <vector>
#include "ObjectEntry.h"
class CObjectManager
{
public:
struct SObjectType
{
// name of this object type (derived from directory name)
CStr m_Name;
// index in parent array
int m_Index;
// list of objects of this type (found from the objects directory)
std::vector<CObjectEntry*> m_Objects;
};
public:
CObjectManager();
void LoadObjects();
void AddObjectType(const char* name);
CObjectEntry* FindObject(const char* objname);
void AddObject(CObjectEntry* entry,int type);
void DeleteObject(CObjectEntry* entry);
CObjectEntry* GetSelectedObject() const { return m_SelectedObject; }
void SetSelectedObject(CObjectEntry* obj) { m_SelectedObject=obj; }
std::vector<SObjectType> m_ObjectTypes;
private:
void BuildObjectTypes();
void LoadObjects(int type);
CObjectEntry* m_SelectedObject;
};
extern CObjectManager g_ObjMan;
#endif