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forked from 0ad/0ad
0ad/source/maths
Ykkrosh 549150fe38 Atlas: simple camera control and terrain editing.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.

This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
..
scripting Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
Bound.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
Bound.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
MathUtil.cpp newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
MathUtil.h Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
Matrix3D.cpp Optimised a couple of functions to save ~1.5 secs when loading ScEd 2005-01-10 22:05:38 +00:00
Matrix3D.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Plane.cpp MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Plane.h MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Quaternion.cpp Minor additional functionality. 2004-10-06 18:45:59 +00:00
Quaternion.h Minor additional functionality. 2004-10-06 18:45:59 +00:00
Vector3D.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
Vector3D.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
Vector4D.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00