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forked from 0ad/0ad
0ad/source/renderer
Ykkrosh 2ea40a23a3 VS2005 compatibility fixes and warning adjustments:
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.

This was SVN commit r2454.
2005-07-02 21:42:55 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelRData.cpp VS2005 compatibility fixes and warning adjustments: 2005-07-02 21:42:55 +00:00
ModelRData.h This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
PatchRData.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
PatchRData.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
PlayerRenderer.cpp Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function. 2005-06-14 03:33:16 +00:00
PlayerRenderer.h Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
Renderer.cpp Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function. 2005-06-14 03:33:16 +00:00
Renderer.h all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
SHCoeffs.cpp Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
SHCoeffs.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
TransparencyRenderer.cpp Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexBuffer.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
VertexBuffer.h fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:38:54 +00:00
VertexBufferManager.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
VertexBufferManager.h added dtor to eliminate vertexbuffer mem leak 2004-06-14 16:00:14 +00:00