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forked from 0ad/0ad
0ad/source/tools/sced/RaiseElevationCommand.cpp

39 lines
832 B
C++
Executable File

#include "precompiled.h"
#include "RaiseElevationCommand.h"
#include "Game.h"
inline int clamp(int x,int min,int max)
{
if (x<min) return min;
else if (x>max) return max;
else return x;
}
CRaiseElevationCommand::CRaiseElevationCommand(int deltaheight,int brushSize,int selectionCentre[2])
: CAlterElevationCommand(brushSize,selectionCentre), m_DeltaHeight(deltaheight)
{
}
CRaiseElevationCommand::~CRaiseElevationCommand()
{
}
void CRaiseElevationCommand::CalcDataOut(int x0,int x1,int z0,int z1)
{
CTerrain* terrain = g_Game->GetWorld()->GetTerrain();
// fill output data
u32 mapSize=terrain->GetVerticesPerSide();
int i,j;
for (j=z0;j<=z1;j++) {
for (i=x0;i<=x1;i++) {
u32 input=terrain->GetHeightMap()[j*mapSize+i];
u16 output=clamp(input+m_DeltaHeight,0,65535);
m_DataOut(i-x0,j-z0)=output;
}
}
}