1
0
forked from 0ad/0ad
0ad/source
2006-03-28 19:45:44 +00:00
..
graphics #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
gui Load default player data from XML 2006-03-18 04:38:41 +00:00
i18n fixed wchar_t issues; now correctly separates utf16, CStrW and jschar. 2006-02-03 20:36:15 +00:00
lib #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
maths #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
ps #Code cleanups related to renderer 2006-03-26 17:46:18 +00:00
renderer #Fix a potential crash in renderpath selection. 2006-03-28 19:45:44 +00:00
scripting Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
simulation Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
sound - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
tools Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
main.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00