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forked from 0ad/0ad
0ad/source/tools
Matei bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
..
ape Restructuring 2004-12-05 17:59:29 +00:00
archbuilder Updated archive builder a little bit more 2005-03-17 19:17:41 +00:00
atlas Added icons 2005-05-20 03:28:37 +00:00
autobuild Updated autobuilder to maybe work. 2005-06-02 18:13:38 +00:00
entgraph Uninteresting things that I've had hanging around for a while. 2005-04-28 20:50:19 +00:00
fontbuilder Various ancient changes that were never committed (since they don't quite work yet) 2004-11-23 18:19:27 +00:00
i18n Uninteresting things that I've had hanging around for a while. 2005-04-28 20:50:19 +00:00
pmdexp Negligibly improved PMDExp's chances of compiling 2005-03-09 18:13:35 +00:00
rmgen More work on RMS: 2005-06-06 07:46:28 +00:00
sced Added CStr and some other things to precompiled.h, to reduce build times. 2005-06-01 20:12:45 +00:00
textureconv Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases. 2005-05-12 03:55:39 +00:00