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forked from 0ad/0ad
0ad/source/ps/Hotkey.h
MarkT b63df21a49 Added hotkey-processor source
This was SVN commit r797.
2004-07-21 16:51:21 +00:00

60 lines
1.6 KiB
C
Executable File

// Hotkey.h
//
// Constant definitions and a couple of exports for the hotkey processor
//
// Mark Thompson (mot20@cam.ac.uk / mark@wildfiregames.com)
// Adding a hotkey:
//
// - Define your constant in the enum, just below;
// - Add an entry to hotkeyInfo[], in Hotkey.cpp
// first column is this constant, second is the config string (minus 'hotkey.') it maps to
// third and fourth are the default keys, used if the config file doesn't contain that string.
// - Create an input handler for SDL_HOTKEYDOWN, SDL_HOTKEYUP, or poll the hotkeys[] array.
// For SDL_HOTKEYDOWN, SDL_HOTKEYUP, the constant is passed in as ev->user.code.
// - Add some bindings to the config file.
#include "precompiled.h"
#include "sdl.h"
#include "CStr.h"
const int SDL_HOTKEYDOWN = SDL_USEREVENT;
const int SDL_HOTKEYUP = SDL_USEREVENT + 1;
enum
{
HOTKEY_EXIT,
HOTKEY_SCREENSHOT,
HOTKEY_WIREFRAME,
HOTKEY_CAMERA_RESET,
HOTKEY_CAMERA_ZOOM_IN,
HOTKEY_CAMERA_ZOOM_OUT,
HOTKEY_CAMERA_ZOOM_WHEEL_IN,
HOTKEY_CAMERA_ZOOM_WHEEL_OUT,
HOTKEY_CAMERA_ROTATE,
HOTKEY_CAMERA_PAN,
HOTKEY_CAMERA_PAN_LEFT,
HOTKEY_CAMERA_PAN_RIGHT,
HOTKEY_CAMERA_PAN_FORWARD,
HOTKEY_CAMERA_PAN_BACKWARD,
HOTKEY_CONSOLE_TOGGLE,
HOTKEY_SELECTION_ADD,
HOTKEY_SELECTION_REMOVE,
HOTKEY_SELECTION_GROUP_ADD,
HOTKEY_SELECTION_GROUP_SAVE,
HOTKEY_SELECTION_GROUP_SNAP,
HOTKEY_SELECTION_SNAP,
HOTKEY_CONTEXTORDER_NEXT,
HOTKEY_CONTEXTORDER_PREVIOUS,
HOTKEY_HIGHLIGHTALL,
HOTKEY_LAST,
};
void loadHotkeys();
int hotkeyInputHandler( const SDL_Event* ev );
void initKeyNameMap();
CStr getKeyName( int keycode );
int getKeyCode( CStr keyname );
extern bool hotkeys[HOTKEY_LAST];