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forked from 0ad/0ad
0ad/source/soundmanager
wraitii cb346e207b Refactor all usage of RegisterFunction to ScriptFunction::Register
- Replace ScriptInterface::RegisterFunction with
ScriptFunction::Register
 - Mostly removing unused cmpPrivate*
 - Some usage introduces specific getters (mapgenerator, AIWorker,
XmppClient,...)
 - Several passthrough functions are simply removed in favour of calling
the original, reducing duplication
 - Make use of ScriptRequest/ScriptInterface capabilities where
relevant.
- Make JSI_* headers only expose necessary functions, lightening them
considerably and reducing duplication
 - Reuse namespaces in JSI_* implementations directly, reducing visual
noise there

Follows f3aedf88a6

Differential Revision: https://code.wildfiregames.com/D3626
This was SVN commit r24983.
2021-03-02 20:01:14 +00:00
..
data Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
items Fix audio leak that resulted in openAL errors after a while. 2021-01-22 12:50:05 +00:00
scripting Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
ISoundManager.h Don't pause music when pausing the game / Fix victory music in SP. 2021-01-21 09:34:20 +00:00
SoundManager.cpp Fix sound errors when no sound card is detected. 2021-01-11 18:56:33 +00:00
SoundManager.h Fix sound errors when no sound card is detected. 2021-01-11 18:56:33 +00:00