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0ad/source/tools/pmdexp/PSAExp.h
Ykkrosh 79b92f8a16 Renaming new PMDExp
This was SVN commit r2388.
2005-06-14 20:42:41 +00:00

50 lines
1.4 KiB
C++

#ifndef __PSAEXP_H
#define __PSAEXP_H
// necessary includes
#include "MaxInc.h"
#include <vector>
// necessary declarations
class ExpMesh;
class ExpSkeleton;
class CModelDef;
class CSkeleton;
/////////////////////////////////////////////////////////////////
// PSAExp:
class PSAExp : public SceneExport
{
public:
PSAExp();
~PSAExp();
// standard stuff that Max requires
int ExtCount(); // Number of extensions supported
const TCHAR* Ext(int n); // Extension #n (i.e. "3DS")
const TCHAR* LongDesc(); // Long ASCII description (i.e. "Autodesk 3D Studio File")
const TCHAR* ShortDesc(); // Short ASCII description (i.e. "3D Studio")
const TCHAR* AuthorName(); // ASCII Author name
const TCHAR* CopyrightMessage(); // ASCII Copyright message
const TCHAR* OtherMessage1(); // Other message #1
const TCHAR* OtherMessage2(); // Other message #2
unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
void ShowAbout(HWND hWnd); // Show DLL's "About..." box
BOOL SupportsOptions(int ext, DWORD options);
int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE, DWORD options=0);
private:
// pointer to MAXs Interface object
Interface* m_IP;
// handle to the export parameters window
HWND m_Params;
// export options
DWORD m_Options;
// list of all skeletons found in scene
std::vector<ExpSkeleton*> m_Skeletons;
};
#endif