wraitii
dd74837e6e
Disabled technologies & templates are not really gamesetting concerns, since they are map-specific and de-activating these generally does not make sense. Starting technologies is unused and not the correct granularity level for game setup. Triggers do a better job of specifying these things on a per-map basis (in fact, some maps already use triggers for that). Changes: - StartingTechnologies was used by the cart sandbox and is simply removed. - DisabledTechnologies was used by Polar Sea RM, which already had triggers -> into triggers. - DisabledTemplates was used for the Ptol Lighthouse on a few maps -> since we changed the ability to "a lot of range", it's no longer OP on these maps and the restriction is simply lifted. - DisabledTemplates was used on Death Canyon Invasion Force -> into triggers. Differential Revision: https://code.wildfiregames.com/D3712 This was SVN commit r25088. |
||
---|---|---|
.. | ||
data | ||
logs | ||
system |