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0ad/source/scripting/ScriptCustomTypes.h
Ykkrosh fba692c8b5 # Fixed some warnings and potentially misleading code
* Removed ToJSVal<jsval> because it's treated as ToJSVal<long> and
causes minor confusion and/or compiler errors.
   Changed script interface functions to return either C++ types or a
jsval_t wrapper.
 * Replaced some C casts with static_cast to avoid significant confusion
and to cause compiler errors instead.
 * Removed some redundant argument-checking code. Simplified some
string-generating code.
 * Fixed some "dereferencing type-punned pointer will break
strict-aliasing rules" warnings (from `g++ -O3`).

This was SVN commit r5115.
2007-05-29 19:01:21 +00:00

35 lines
1.2 KiB
C++

#include "scripting/ScriptableObject.h"
#ifndef INCLUDED_SCRIPTCUSTOMTYPES
#define INCLUDED_SCRIPTCUSTOMTYPES
// Custom object types
// Whilst Point2d is fully coded, it is never registered so is not available in script
// This is mostly as a demonstration of what you need to code to add a new type
// VECTOR2D
extern JSClass Point2dClass;
extern JSPropertySpec Point2dProperties[];
JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
// Colour
struct SColour : public CJSObject<SColour>
{
public:
float r, g, b, a; /* 0...1 */
SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
SColour( float r_, float g_, float b_ ) { SColourInit( r_, g_, b_, 1.0f ); }
SColour( float r_, float g_, float b_, float a_ ) { SColourInit( r_, g_, b_, a_ ); }
SColour( const SColour& other ) { SColourInit( other.r, other.g, other.b, other.a ); }
void SColourInit( float r, float g, float b, float a );
SColour &operator = (const SColour &o);
CStr ToString( JSContext* cx, uintN argc, jsval* argv );
static void ScriptingInit();
static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval );
};
#endif