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prefect f25de48559 - Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
calculations) internally. Use ?gameView.lockCullCamera = true in the
console
  to move around while the CullCamera stays in place
- add CCamera::Render to visualize a camera's frustum
- use ?renderer.debugFrustum = true in the console to visualize the
frustum
  of the CullCamera

This was SVN commit r3405.
2006-01-22 19:12:30 +00:00
binaries Fixes to the melee/ranged attack split. 2006-01-22 11:55:47 +00:00
build More DevIL library things 2005-11-26 03:46:21 +00:00
source - Seperate ViewCamera (eye position) and CullCamera (model culling, shadow 2006-01-22 19:12:30 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00