forked from 0ad/0ad
62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
|
/* Copyright (C) 2021 Wildfire Games.
|
||
|
* This file is part of 0 A.D.
|
||
|
*
|
||
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, either version 2 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* 0 A.D. is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#ifndef INCLUDED_THREADING
|
||
|
#define INCLUDED_THREADING
|
||
|
|
||
|
#include "ThreadUtil.h"
|
||
|
|
||
|
#if OS_WIN
|
||
|
#include "lib/sysdep/os/win/wseh.h"
|
||
|
#endif
|
||
|
|
||
|
namespace Threading
|
||
|
{
|
||
|
|
||
|
/**
|
||
|
* Wrap a function to handle exceptions.
|
||
|
* This currently deals with Windows Structured Exception Handling (see wseh.cpp)
|
||
|
*/
|
||
|
template<auto F, class T>
|
||
|
struct HandleExceptionsBase {};
|
||
|
template<auto functionPtr>
|
||
|
struct HandleExceptions : public HandleExceptionsBase<functionPtr, decltype(functionPtr)> {};
|
||
|
|
||
|
template<auto functionPtr, typename... Types>
|
||
|
struct HandleExceptionsBase<functionPtr, void(*)(Types...)>
|
||
|
{
|
||
|
static void Wrapper(Types... args)
|
||
|
{
|
||
|
#if OS_WIN
|
||
|
__try
|
||
|
{
|
||
|
functionPtr(args...);
|
||
|
}
|
||
|
__except(wseh_ExceptionFilter(GetExceptionInformation()))
|
||
|
{
|
||
|
// Nothing particular to do.
|
||
|
}
|
||
|
#else
|
||
|
functionPtr(args...);
|
||
|
#endif
|
||
|
}
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif // INCLUDED_THREADING
|