diff --git a/binaries/data/mods/public/gui/lobby/lobby.js b/binaries/data/mods/public/gui/lobby/lobby.js index ea5ae3ff3b..836d792bf5 100644 --- a/binaries/data/mods/public/gui/lobby/lobby.js +++ b/binaries/data/mods/public/gui/lobby/lobby.js @@ -595,7 +595,7 @@ function updateGameSelection() // Display the map name, number of players, the names of the players, the map size and the map type. Engine.GetGUIObjectByName("sgMapName").caption = translate(game.niceMapName); - Engine.GetGUIObjectByName("sgNbPlayers").caption = game.nbp + "/" + game.tnbp; + Engine.GetGUIObjectByName("sgNbPlayers").caption = translate("Players:") + " " + game.nbp + "/" + game.tnbp; Engine.GetGUIObjectByName("sgPlayersNames").caption = game.players; Engine.GetGUIObjectByName("sgMapSize").caption = translateMapSize(game.mapSize); let mapTypeIdx = g_MapTypes.Name.indexOf(game.mapType); diff --git a/binaries/data/mods/public/gui/lobby/lobby.xml b/binaries/data/mods/public/gui/lobby/lobby.xml index 515ba8923e..9661f45f8c 100644 --- a/binaries/data/mods/public/gui/lobby/lobby.xml +++ b/binaries/data/mods/public/gui/lobby/lobby.xml @@ -142,10 +142,7 @@ - - Players: - - +