Mauryan Farmstead wip

This was SVN commit r13157.
This commit is contained in:
Pureon 2013-02-10 15:08:12 +00:00
parent f9bbd97dde
commit 06a3bf9e99
7 changed files with 43 additions and 6 deletions

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="farmstead struct b">
<mesh>structural/maur_farmstead_prop_a.dae</mesh>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="farmstead hay">
<animations/>
<mesh>structural/maur_farmstead_prop_b.dae</mesh>
<props/>
<textures><texture file="props/celt_prop_1.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,7 +4,12 @@
<group> <group>
<variant frequency="100" name="Farmstead"> <variant frequency="100" name="Farmstead">
<mesh>structural/maur_farmstead.dae</mesh> <mesh>structural/maur_farmstead.dae</mesh>
<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures> <props>
<prop actor="props/structures/mauryans/farmstead_prop_a.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/farmstead_prop_b.xml" attachpoint="root"/>
<prop actor="props/special/eyecandy/hay_cart.xml" attachpoint="cart"/>
</props>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans.xml</material>

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead"> <Entity parent="template_structure_economic_farmstead">
<Footprint> <Footprint>
<Square width="20.0" depth="20.0"/> <Square width="12.0" depth="16.0"/>
<Height>8.0</Height> <Height>8.0</Height>
</Footprint> </Footprint>
<Health> <Health>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath> <SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath>
</Health> </Health>
<Identity> <Identity>
<Civ>maur</Civ> <Civ>maur</Civ>
@ -17,6 +17,6 @@
</Obstruction> </Obstruction>
<VisualActor> <VisualActor>
<Actor>structures/mauryans/farmstead.xml</Actor> <Actor>structures/mauryans/farmstead.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor> <FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor> </VisualActor>
</Entity> </Entity>