Fixes what looks a copy-paste error.

Makes disable_allwater setting in hwdetect.js what it was supposed to
do.

This was SVN commit r17411.
This commit is contained in:
fabio 2015-12-09 11:35:40 +00:00
parent a5152c14d1
commit 07f0a178f4

View File

@ -226,7 +226,6 @@ function RunDetection(settings)
disable_shadows = true;
disable_shadowpcf = true;
disable_allwater = true;
disable_fancywater = true;
}
// NVIDIA 260.19.* UNIX drivers cause random crashes soon after startup.
@ -273,7 +272,6 @@ function RunDetection(settings)
(os_win && IsWorseThanIntelWindows(GL_RENDERER, "*"))
)
{
disable_allwater = false;
disable_fancywater = true;
disable_shadowpcf = true;
}
@ -347,7 +345,7 @@ global.RunHardwareDetection = function(settings)
Engine.SetDisableShadowPCF(output.disable_shadowpcf);
if (output.disable_allwater !== undefined)
Engine.SetDisableFancyWater(output.disable_allwater);
Engine.SetDisableAllWater(output.disable_allwater);
if (output.disable_fancywater !== undefined)
Engine.SetDisableFancyWater(output.disable_fancywater);