diff --git a/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_a.xml b/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_a.xml index 2507fcab82..f116037bea 100644 --- a/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_a.xml +++ b/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_a.xml @@ -12,7 +12,7 @@ - + skeletal/m_tunic_a.pmd diff --git a/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_b.xml b/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_b.xml index 0d922ac553..69cf1a9159 100644 --- a/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_b.xml +++ b/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_b.xml @@ -12,7 +12,7 @@ - + skeletal/m_tunic_a.pmd diff --git a/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_e.xml b/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_e.xml index bb899f7135..988876a5e2 100644 --- a/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_e.xml +++ b/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_e.xml @@ -12,7 +12,7 @@ - + skeletal/m_tunic_b.pmd diff --git a/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_e.xml b/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_e.xml index eaf2eb9921..3ae6b19b9d 100644 --- a/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_e.xml +++ b/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_e.xml @@ -25,6 +25,7 @@ + skeletal/hele_ijv_e.dds diff --git a/binaries/data/mods/official/entities/template_entity_script.js b/binaries/data/mods/official/entities/template_entity_script.js index 39fc28675a..8be5f68a4b 100644 --- a/binaries/data/mods/official/entities/template_entity_script.js +++ b/binaries/data/mods/official/entities/template_entity_script.js @@ -561,7 +561,7 @@ function DamageModifyAura( source, ally, bonus ) { if( this.affects( e ) ) { - console.write( "Courage aura: giving " + this.bonus + " damage to " + e ); + console.write( "Damage mod aura: giving " + this.bonus + " damage to " + e ); e.actions.attack.damage += this.bonus; } }; @@ -570,7 +570,7 @@ function DamageModifyAura( source, ally, bonus ) { if( this.affects( e ) ) { - console.write( "Courage aura: taking away " + this.bonus + " damage from " + e ); + console.write( "Damage mod aura: taking away " + this.bonus + " damage from " + e ); e.actions.attack.damage -= this.bonus; } }; diff --git a/binaries/data/mods/official/entities/units/template_unit_infantry_ranged_ijv.xml b/binaries/data/mods/official/entities/units/template_unit_infantry_ranged_ijv.xml index a33f040223..e6a2e58d1d 100755 --- a/binaries/data/mods/official/entities/units/template_unit_infantry_ranged_ijv.xml +++ b/binaries/data/mods/official/entities/units/template_unit_infantry_ranged_ijv.xml @@ -11,5 +11,5 @@ rollover="These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to thow their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. This pilum was a weapon with a long steel shaft that would sink into a shield, nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch." /> - + \ No newline at end of file