forked from 0ad/0ad
New "standing stone" treasures.
Updated Gallic Fields with Standing Stone treasures. Updated Celtic Temple to not use the large celt_struct texture. One more building to go before we can delete this texture forever. This was SVN commit r10078.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Standing Stone A">
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<mesh>props/standingstone_a.dae</mesh>
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</variant>
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<variant frequency="1" name="Standing Stone B">
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<mesh>props/standingstone_b.dae</mesh>
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</variant>
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<variant frequency="1" name="Standing Stone C">
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<mesh>props/standingstone_c.dae</mesh>
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</variant>
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<variant frequency="1" name="Standing Stone D">
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<mesh>props/standingstone_d.dae</mesh>
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</variant>
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<variant frequency="1" name="Standing Stone E">
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<mesh>props/standingstone_e.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>structural/celt_temple.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_temple_wall.dae</mesh>
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<texture>structural/celt_wall.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_temple_prop_1.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_temple_turf.dae</mesh>
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<texture>props/celt_wall_turf.dds</texture>
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</variant>
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</group>
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</actor>
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@ -10,8 +10,11 @@
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<prop actor="particle/smoke.xml" attachpoint="fire"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_prop_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct.dds</texture>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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binaries/data/mods/public/art/meshes/props/celt_temple_cauldron.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_cauldron.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_color.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_color.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_palisade.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_palisade.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_prop_1.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_prop_1.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_turf.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_turf.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_wall.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_wall.dae
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binaries/data/mods/public/art/meshes/props/standingstone_a.dae
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binaries/data/mods/public/art/meshes/props/standingstone_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/standingstone_b.dae
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binaries/data/mods/public/art/meshes/props/standingstone_b.dae
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binaries/data/mods/public/art/meshes/props/standingstone_c.dae
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binaries/data/mods/public/art/meshes/props/standingstone_c.dae
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binaries/data/mods/public/art/meshes/props/standingstone_d.dae
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binaries/data/mods/public/art/meshes/props/standingstone_d.dae
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binaries/data/mods/public/art/meshes/props/standingstone_e.dae
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binaries/data/mods/public/art/meshes/props/standingstone_e.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_temple.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_temple.dae
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binaries/data/mods/public/maps/scenarios/Gallic Fields.pmp
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binaries/data/mods/public/maps/scenarios/Gallic Fields.pmp
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binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
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binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_treasure">
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<Footprint replace="">
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<Circle radius="1.5"/>
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<Height>2.0</Height>
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</Footprint>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Stone Treasure</GenericName>
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<SpecificName>Celtic Standing Stone</SpecificName>
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<Icon>gaia/special_treasure.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="2.0" depth="2.0"/>
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</Obstruction>
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<ResourceSupply>
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<Amount>300</Amount>
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<Type>treasure.stone</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/standing_stones.xml</Actor>
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</VisualActor>
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</Entity>
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