forked from 0ad/0ad
Round footprint for lighthouse.
Some spec and normal maps for some shields. Updated some skirmish maps. This was SVN commit r14186.
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@ -9,8 +9,10 @@
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</props>
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<textures>
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<texture file="props/shield/pelte_round_bronze.png" name="baseTex"/>
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<texture file="props/shield/pelte_round_norm.png" name="normTex"/>
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<texture file="props/shield/pelte_round_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -6,8 +6,10 @@
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<mesh>props/shield/ptol_thureos_curved.dae</mesh>
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<textures>
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<texture file="props/shield/seleucid_thureos_face.png" name="baseTex"/>
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<texture file="props/shield/seleucid_thureos_face_norm.png" name="normTex"/>
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<texture file="props/shield/seleucid_thureos_face_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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binaries/data/mods/public/art/textures/skins/props/shield/aspis_smooth_a_norm.png
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binaries/data/mods/public/art/textures/skins/props/shield/aspis_smooth_a_norm.png
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binaries/data/mods/public/art/textures/skins/props/shield/pelte_round_norm.png
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binaries/data/mods/public/art/textures/skins/props/shield/pelte_round_norm.png
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binaries/data/mods/public/art/textures/skins/props/shield/pelte_round_spec.png
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binaries/data/mods/public/art/textures/skins/props/shield/pelte_round_spec.png
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binaries/data/mods/public/art/textures/skins/props/shield/seleucid_thureos_face_norm.png
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binaries/data/mods/public/art/textures/skins/props/shield/seleucid_thureos_face_norm.png
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binaries/data/mods/public/art/textures/skins/props/shield/seleucid_thureos_face_spec.png
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binaries/data/mods/public/art/textures/skins/props/shield/seleucid_thureos_face_spec.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_champion_infantry_mace.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_champion_infantry_mace.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/mace_hero_craterus.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/macedonian_argyraspidai.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/macedonian_hypaspist.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/macedonian_hypaspist.png
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binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.xml
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binaries/data/mods/public/maps/skirmishes/Cycladic Archipelago (3).xml
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binaries/data/mods/public/maps/skirmishes/Cycladic Archipelago (3).xml
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binaries/data/mods/public/maps/skirmishes/Gambia River (3).xml
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binaries/data/mods/public/maps/skirmishes/Gambia River (3).xml
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binaries/data/mods/public/maps/skirmishes/Nile River (4).xml
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binaries/data/mods/public/maps/skirmishes/Nile River (4).xml
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binaries/data/mods/public/maps/skirmishes/Sahel (4).pmp
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binaries/data/mods/public/maps/skirmishes/Sahel (4).pmp
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binaries/data/mods/public/maps/skirmishes/Sahel (4).xml
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binaries/data/mods/public/maps/skirmishes/Sahel (4).xml
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@ -5,9 +5,9 @@
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<PlacementType>shore</PlacementType>
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<Category>Dock</Category>
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</BuildRestrictions>
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<Footprint>
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<Square width="29.0" depth="34.0"/>
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<Height>9.0</Height>
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<Footprint replace="">
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<Circle radius="14.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x6</SpawnEntityOnDeath>
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@ -22,7 +22,7 @@
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<Icon>structures/library_scroll.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="25.0" depth="30.0"/>
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<Static width="20.0" depth="25.0"/>
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</Obstruction>
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<Position>
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<Floating>true</Floating>
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