Round footprint for lighthouse.

Some spec and normal maps for some shields.

Updated some skirmish maps.

This was SVN commit r14186.
This commit is contained in:
Michael D. Hafer 2013-11-15 15:26:57 +00:00
parent 9dbd8dbb26
commit 1cd4e6ffdd
18 changed files with 46 additions and 24 deletions

View File

@ -9,8 +9,10 @@
</props>
<textures>
<texture file="props/shield/pelte_round_bronze.png" name="baseTex"/>
<texture file="props/shield/pelte_round_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -6,8 +6,10 @@
<mesh>props/shield/ptol_thureos_curved.dae</mesh>
<textures>
<texture file="props/shield/seleucid_thureos_face.png" name="baseTex"/>
<texture file="props/shield/seleucid_thureos_face_norm.png" name="normTex"/>
<texture file="props/shield/seleucid_thureos_face_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

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binaries/data/mods/public/maps/skirmishes/Sahel (4).pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/skirmishes/Sahel (4).xml (Stored with Git LFS) Normal file

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@ -5,9 +5,9 @@
<PlacementType>shore</PlacementType>
<Category>Dock</Category>
</BuildRestrictions>
<Footprint>
<Square width="29.0" depth="34.0"/>
<Height>9.0</Height>
<Footprint replace="">
<Circle radius="14.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_4x6</SpawnEntityOnDeath>
@ -22,7 +22,7 @@
<Icon>structures/library_scroll.png</Icon>
</Identity>
<Obstruction>
<Static width="25.0" depth="30.0"/>
<Static width="20.0" depth="25.0"/>
</Obstruction>
<Position>
<Floating>true</Floating>