From 1e33dd1d5eb2161275430d1c8660b7907d417585 Mon Sep 17 00:00:00 2001 From: sanderd17 Date: Sat, 4 Jan 2014 13:15:44 +0000 Subject: [PATCH] fix targetPosition != null check This was SVN commit r14501. --- binaries/data/mods/public/simulation/components/UnitAI.js | 1 + 1 file changed, 1 insertion(+) diff --git a/binaries/data/mods/public/simulation/components/UnitAI.js b/binaries/data/mods/public/simulation/components/UnitAI.js index b2fbad9675..7a3c63796d 100644 --- a/binaries/data/mods/public/simulation/components/UnitAI.js +++ b/binaries/data/mods/public/simulation/components/UnitAI.js @@ -381,6 +381,7 @@ var UnitFsmSpec = { { this.StopMoving(); this.FinishOrder(); + return; } var pos = cmpTargetPosition.GetPosition2D(); if (this.MoveToPointRange(pos.x, pos.y, distance, -1))