forked from 0ad/0ad
Animated Roman bireme
This was SVN commit r12868.
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@ -3,7 +3,12 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="Rome Trireme">
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<variant frequency="1" name="Rome Bireme">
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<animations>
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<animation file="mechanical/rome_bireme_idle.dae" name="Idle" speed="30"/>
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<animation file="mechanical/rome_bireme_move.dae" name="Walk" speed="6"/>
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<animation file="mechanical/rome_bireme_move.dae" name="Run" speed="8"/>
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</animations>
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<mesh>structural/rome_bireme.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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binaries/data/mods/public/art/animation/mechanical/rome_bireme_idle.dae
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binaries/data/mods/public/art/animation/mechanical/rome_bireme_idle.dae
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binaries/data/mods/public/art/animation/mechanical/rome_bireme_move.dae
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binaries/data/mods/public/art/animation/mechanical/rome_bireme_move.dae
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binaries/data/mods/public/art/meshes/structural/rome_bireme.dae
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binaries/data/mods/public/art/meshes/structural/rome_bireme.dae
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