forked from 0ad/0ad
Persian stable actor and template
This was SVN commit r10381.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Stables">
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<mesh>structural/pers_stables.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/pers_stables.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/pers_stables.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Footprint>
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<Square width="19.0" depth="17.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Identity>
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<Civ>pers</Civ>
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<SpecificName>Tavileh</SpecificName>
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<History>Cavalry was primarily used as an elite assault force by the Persians</History>
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</Identity>
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<Obstruction>
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<Static width="17.0" depth="15.0"/>
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</Obstruction>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/pers_cavalry_archer_b
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units/pers_cavalry_javelinist_b
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units/pers_cavalry_spearman_b
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units/pers_cavalry_swordsman_b
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</Entities>
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</TrainingQueue>
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<VisualActor>
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<Actor>structures/persians/stables.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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