forked from 0ad/0ad
A bunch of Persian chariot stuff.
This was SVN commit r10395.
This commit is contained in:
parent
2a39ba2f91
commit
22d169f3c6
@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="horse armor peytral - iron">
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<mesh>props/horse_peytral_large.dae</mesh>
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<texture>props/helmet/pers_h2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,20 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<variant>
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<mesh>structural/pers_chariot_a.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider"/>
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<prop actor="units/persians/pers_chariot_archer_a_h1.xml" attachpoint="horse1"/>
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<prop actor="units/persians/pers_chariot_archer_a_h2.xml" attachpoint="horse2"/>
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<prop actor="units/persians/pers_chariot_archer_a_h3.xml" attachpoint="horse3"/>
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<prop actor="units/persians/pers_chariot_archer_a_h4.xml" attachpoint="horse4"/>
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<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider2"/>
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</props>
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<texture>skeletal/horse_black_a.dds</texture>
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<texture>structural/pers_chariot_a.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,20 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<variant>
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<mesh>structural/pers_chariot_b.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider"/>
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<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/pers_chariot_archer_a_h1.xml" attachpoint="horse1"/>
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<prop actor="units/persians/pers_chariot_archer_a_h2.xml" attachpoint="horse2"/>
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</props>
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<texture>skeletal/horse_black_a.dds</texture>
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<texture>structural/pers_chariot_b.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,20 +1,20 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<variant>
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<mesh>structural/pers_chariot_e.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider"/>
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<prop actor="props/units/pers_chariot_e_emblem.xml" attachpoint="root"/>
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<prop actor="units/persians/pers_chariot_archer_e_h1.xml" attachpoint="horse1"/>
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<prop actor="units/persians/pers_chariot_archer_e_h2.xml" attachpoint="horse2"/>
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<prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
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<prop actor="units/persians/pers_chariot_archer_e_h4.xml" attachpoint="horse4"/>
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<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider2"/>
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</props>
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<texture>skeletal/horse_black_a.dds</texture>
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<texture>structural/pers_chariot_e.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="45"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="60"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="200"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="55"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="110"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse1a">
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<texture>skeletal/horse_pers_csw_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse1b">
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<texture>skeletal/horse_pers_csw_e_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="1brown">
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<colour>74 48 28</colour>
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</variant>
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<variant frequency="1" name="1beige">
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<colour>175 141 107</colour>
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</variant>
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<variant frequency="1" name="1gray">
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<colour>134 134 134</colour>
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</variant>
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<variant frequency="1" name="1black">
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<colour>36 36 36</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="48"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="115"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="95"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse2a">
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<texture>skeletal/horse_pers_csw_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse2b">
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<texture>skeletal/horse_pers_csw_e_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="2brown">
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<colour>151 124 85</colour>
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</variant>
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<variant frequency="1" name="2beige">
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<colour>235 216 199</colour>
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</variant>
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<variant frequency="1" name="2gray">
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<colour>181 181 181</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -0,0 +1,50 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="45"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="45"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse3a">
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<texture>skeletal/horse_pers_csw_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse3b">
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<texture>skeletal/horse_pers_csw_e_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="3brown">
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<colour>91 60 38</colour>
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</variant>
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<variant frequency="1" name="3beige">
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<colour>196 175 115</colour>
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</variant>
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<variant frequency="1" name="3gray">
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<colour>129 133 135</colour>
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</variant>
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<variant frequency="1" name="3black">
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<colour>26 26 26</colour>
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</variant>
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<variant frequency="1" name="3white">
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<colour>255 255 255</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="52"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="112"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse4a">
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<texture>skeletal/horse_pers_csw_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse4b">
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<texture>skeletal/horse_pers_csw_e_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="4brown">
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<colour>84 53 33</colour>
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</variant>
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<variant frequency="1" name="4beige">
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<colour>205 157 114</colour>
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</variant>
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<variant frequency="1" name="4gray">
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<colour>106 114 125</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/pers_chariot_b.dae</mesh>
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<texture>structural/pers_chariot_b.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,20 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/pers_chariot_e.dae</mesh>
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<props>
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<prop actor="props/units/pers_chariot_e_emblem.xml" attachpoint="root"/>
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<prop actor="units/persians/pers_chariot_archer_e_h1.xml" attachpoint="horse1"/>
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<prop actor="units/persians/pers_chariot_archer_e_h2.xml" attachpoint="horse2"/>
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<prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
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<prop actor="units/persians/pers_chariot_archer_e_h4.xml" attachpoint="horse4"/>
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<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider2"/>
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</props>
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<texture>structural/pers_chariot_e.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/pers_chariot_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/pers_chariot_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/pers_chariot_b.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/pers_chariot_b.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/pers_h2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/pers_h2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_b.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_b.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace_thorakites.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace_thorakites.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace_thureophoros.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace_thureophoros.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -31,6 +31,6 @@
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/persians/cavalry_archer_a_r.xml</Actor>
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<Actor>units/persians/cavalry_archer_a.xml</Actor>
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</VisualActor>
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</Entity>
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@ -40,6 +40,6 @@
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/persians/cavalry_archer_b_r.xml</Actor>
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<Actor>units/persians/cavalry_archer_b.xml</Actor>
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</VisualActor>
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</Entity>
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@ -29,6 +29,6 @@
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/persians/cavalry_archer_e_r.xml</Actor>
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<Actor>units/persians/cavalry_archer_e.xml</Actor>
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</VisualActor>
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</Entity>
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||||
|
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