forked from 0ad/0ad
Added Iberian siege ram unit
This was SVN commit r9118.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="siege ram">
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<mesh>structural/iber_siege_ram.dae</mesh>
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<texture>structural/iber_siege_ram.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/iber_siege_ram.dae
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binaries/data/mods/public/art/meshes/structural/iber_siege_ram.dae
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binaries/data/mods/public/art/textures/skins/structural/iber_siege_ram.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/iber_siege_ram.dds
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binaries/data/mods/public/art/textures/ui/session/portraits/units/iber_mechanical_siege_ram.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/ui/session/portraits/units/iber_mechanical_siege_ram.png
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@ -15,6 +15,7 @@
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units/iber_hero_variato
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units/iber_super_infantry
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units/iber_super_cavalry
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units/iber_mechanical_siege_ram
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</Entities>
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</TrainingQueue>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_ram">
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<Identity>
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<Civ>iber</Civ>
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<SpecificName>Ariete</SpecificName>
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<Tooltip>Siege Ram</Tooltip>
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<History>It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes.</History>
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<Icon>units/celt_mechanical_siege_ram.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/iberians/siege_ram.xml</Actor>
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</VisualActor>
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<Cost>
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<BuildTime>40</BuildTime>
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<Resources>
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<wood>300</wood>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Square width="6.75" depth="10.0"/>
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<Height>3.0</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="3.75"/>
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</Obstruction>
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<Health>
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<Max>400</Max>
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</Health>
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<Armour>
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<Pierce>25.0</Pierce>
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<Crush>20.0</Crush>
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</Armour>
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<UnitMotion>
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<WalkSpeed>6.0</WalkSpeed>
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</UnitMotion>
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<GarrisonHolder>
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<Max>3</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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</Entity>
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