forked from 0ad/0ad
Update to some maps.
Slightly touched up alpha channel in pers_struct.dds. Tweaked territory radius for special buildings to look pretty. Treasure templates. This was SVN commit r10651.
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binaries/data/mods/public/art/textures/skins/structural/pers_struct.dds
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binaries/data/mods/public/art/textures/skins/structural/pers_struct.dds
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binaries/data/mods/public/maps/scenarios/Median Oasis.pmp
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binaries/data/mods/public/maps/scenarios/Median Oasis.pmp
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binaries/data/mods/public/maps/scenarios/Median Oasis.xml
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binaries/data/mods/public/maps/scenarios/Median Oasis.xml
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binaries/data/mods/public/maps/scenarios/Oasis III.xml
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binaries/data/mods/public/maps/scenarios/Oasis III.xml
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binaries/data/mods/public/maps/scenarios/Oasis IV.xml
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binaries/data/mods/public/maps/scenarios/Oasis IV.xml
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_treasure">
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<Footprint replace="">
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<Circle radius="6.0"/>
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<Height>2.0</Height>
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</Footprint>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Food Treasure</GenericName>
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<SpecificName>Persian Food Stores</SpecificName>
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<Icon>gaia/special_treasure.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="8.0" depth="8.0"/>
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</Obstruction>
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<ResourceSupply>
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<Amount>600</Amount>
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<Type>treasure.food</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/treasure_persian_food_big.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_treasure">
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<Footprint>
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<Square width="6.0" depth="6.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Food Treasure</GenericName>
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<SpecificName>Persian Food Treasure</SpecificName>
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<Icon>gaia/special_treasure.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="5.0" depth="5.0"/>
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</Obstruction>
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<ResourceSupply>
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<Amount>400</Amount>
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<Type>treasure.food</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/treasure_persian_food_small.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_treasure">
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<Footprint>
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<Square width="8.0" depth="8.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Metal Treasure</GenericName>
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<SpecificName>Persian Wares</SpecificName>
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<Icon>gaia/special_treasure.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<ResourceSupply>
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<Amount>500</Amount>
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<Type>treasure.metal</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/treasure_persian_metal_big.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_treasure">
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<Footprint>
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<Square width="5.5" depth="3.5"/>
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<Height>12.0</Height>
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</Footprint>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Metal Treasure</GenericName>
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<SpecificName>Persian Rugs</SpecificName>
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<Icon>gaia/special_treasure.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="5.0" depth="3.0"/>
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</Obstruction>
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<ResourceSupply>
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<Amount>300</Amount>
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<Type>treasure.metal</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/treasure_persian_metal_small.xml</Actor>
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</VisualActor>
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</Entity>
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@ -30,7 +30,7 @@
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</Obstruction>
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<TerritoryInfluence>
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<Root>false</Root>
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<Radius>40</Radius>
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<Radius>38</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<VisualActor>
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