This was SVN commit r5491.

This commit is contained in:
Michael D. Hafer 2007-11-28 04:38:14 +00:00
parent 49ec9ced57
commit 30b580fcc8
46 changed files with 351 additions and 102 deletions

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shield-C">
<mesh>props/shield/pict_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_b_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/pict_c.dds</texture>
</variant>
<variant frequency="1" name="shield-D">
<mesh>props/shield/pict_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/pict_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/pict_a_b.pmd</mesh>
<texture>props/shield/pict_back.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/pict_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-C">
<texture>props/shield/pict_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/pict_b_b.pmd</mesh>
<texture>props/shield/square_back.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-A">
<texture>props/shield/pict_a.dds</texture>
</variant>
<variant frequency="1" name="shield-B">
<texture>props/shield/pict_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_t_b.pmd</mesh>
<texture>props/shield/celt_round_back.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant frequency="1" name="shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
<variant frequency="1" name="shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-A">
<texture>props/shield/iber_round_a.dds</texture>
</variant>
<variant frequency="1" name="shield-B">
<texture>props/shield/iber_round_b.dds</texture>
</variant>
<variant frequency="1" name="shield-G">
<texture>props/shield/iber_round_g.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-H">
<texture>props/shield/iber_round_h.dds</texture>
</variant>
<variant frequency="1" name="shield-K">
<texture>props/shield/iber_round_k.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_s_f.pmd</mesh>
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
@ -13,18 +13,15 @@
</group>
<group>
<variant name="Shield-A">
<texture>props/shield/iber_round_a.dds</texture>
</variant>
<variant name="Shield-B">
<texture>props/shield/iber_round_b.dds</texture>
</variant>
<variant name="Shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant name="Shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
<variant name="Shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_s_f.pmd</mesh>
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
@ -19,11 +19,8 @@
<variant name="Shield-B">
<texture>props/shield/iber_round_b.dds</texture>
</variant>
<variant name="Shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant name="Shield-D">
<texture>props/shield/iber_round_d.dds</texture>
<variant name="Shield-G">
<texture>props/shield/iber_round_g.dds</texture>
</variant>
</group>

View File

@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_s_f.pmd</mesh>
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
@ -13,17 +13,11 @@
</group>
<group>
<variant name="Shield-A">
<texture>props/shield/iber_round_a.dds</texture>
<variant name="Shield-H">
<texture>props/shield/iber_round_h.dds</texture>
</variant>
<variant name="Shield-B">
<texture>props/shield/iber_round_b.dds</texture>
</variant>
<variant name="Shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant name="Shield-D">
<texture>props/shield/iber_round_d.dds</texture>
<variant name="Shield-K">
<texture>props/shield/iber_round_k.dds</texture>
</variant>
</group>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="kart-shield-o">
<texture>props/shield/kart_round_o.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-k">
<texture>props/shield/kart_round_k.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-l">
<texture>props/shield/kart_round_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="kart-shield-d">
<texture>props/shield/kart_round_d.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-i">
<texture>props/shield/kart_round_i.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-j">
<texture>props/shield/kart_round_j.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-p">
<texture>props/shield/kart_round_p.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -19,15 +19,6 @@
<variant frequency="1" name="kart-shield-h">
<texture>props/shield/kart_round_h.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-k">
<texture>props/shield/kart_round_k.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-l">
<texture>props/shield/kart_round_l.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-o">
<texture>props/shield/kart_round_o.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -3,7 +3,6 @@
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
@ -12,9 +11,11 @@
<group>
<variant frequency="1" name="Shield-Parma-B">
<mesh>props/shield/round_s_f.pmd</mesh>
<texture>props/shield/rome_parma_b.dds</texture>
</variant>
<variant frequency="1" name="Shield-Parma-D">
<mesh>props/shield/round_b_f.pmd</mesh>
<texture>props/shield/rome_parma_d.dds</texture>
</variant>
</group>

View File

@ -3,7 +3,7 @@
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>

View File

@ -16,7 +16,7 @@
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_csw_round_b.xml" attachpoint="shield"/>
<prop actor="props/units/shields/kart_csw_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
</props>
</variant>

View File

@ -8,10 +8,8 @@
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>

View File

@ -4,11 +4,13 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="10"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_attack_b.psa" name="Melee" speed="110"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@ -18,46 +20,46 @@
</group>
<group>
<variant frequency="7" name="feet">
<variant frequency="7" name="hide-feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<variant frequency="5" name="hide-blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<variant frequency="5" name="hide-face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<variant frequency="7" name="hide-star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<variant frequency="3" name="hide-dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<variant frequency="2" name="hide-snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<variant frequency="5" name="hide-stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<variant frequency="1" name="horse-color-black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<variant frequency="1" name="horse-color-chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<variant frequency="1" name="horse-color-chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<variant frequency="1" name="horse-color-roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<variant frequency="1" name="horse-color-liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<variant frequency="1" name="horse-color-brown">
<colour>255 148 89</colour>
</variant>
</group>

View File

@ -8,7 +8,8 @@
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="10"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -8,15 +8,16 @@
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@ -24,7 +25,7 @@
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/celt_buckler_c.xml" attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -8,7 +8,7 @@
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
<animation file="cavalry/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/rider_gallop.psa" name="Run" speed="10"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -3,5 +3,5 @@
<Entity Parent="cart_cavalry_swordsman_a">
<Actor>units/carthaginians/cavalry_swordsman_b.xml</Actor>
<Actor>units/carthaginians/cavalry_swordsman_e.xml</Actor>
</Entity>