Technology to unlock female training at the house.

Sacred Band infantry is now a spearman instead of pikeman.

This was SVN commit r13528.
This commit is contained in:
Michael D. Hafer 2013-07-02 07:11:01 +00:00
parent cd7b56faa4
commit 377cae15f8
37 changed files with 352 additions and 53 deletions

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back_purple.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="kart-shield-tanit-1">
<textures>
<texture file="props/shield/kart_round_z.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kart-shield-tanit-2">
<textures>
<texture file="props/shield/kart_round_y.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kart-shield-palm">
<textures>
<texture file="props/shield/kart_round_l_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kart-shield-double star">
<textures>
<texture file="props/shield/kart_round_ah.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="100"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="90"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="85"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="50"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="135"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="attack_melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="attack_slaughter" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<props>
<prop actor="props/units/shields/kart_round_spearman.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Carth-Sacred Band-ShortSleeve">
<mesh>skeletal/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_su1_sacredband_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Carth-Sacred Band-LongSleeve">
<mesh>skeletal/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_su1_sacredband_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Carth-Sacred Band-LongSleeve-dirty">
<mesh>skeletal/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_su1_sacredband_4.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Carth-Sacred Band-Brown">
<mesh>skeletal/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_su1_sacredband_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Carth-Sacred Band-Yellow">
<mesh>skeletal/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_su1_sacredband_5.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -2,42 +2,42 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Mesh"> <variant frequency="1" name="elephant_african_forest [adult]">
<animations> <animations>
<animation file="quadraped/elephant_idle_01.dae" name="idle" speed="100"/> <animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="80"/> <animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="100"/> <animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_walk_01.dae" name="walk" speed="30"/> <animation file="quadraped/elephant_african_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_run_01.dae" name="run" speed="45"/> <animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_attack_01.dae" name="attack_melee" speed="200"/> <animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_attack_02.dae" name="attack_melee" speed="200"/> <animation file="quadraped/elephant_african_walk.dae" name="Walk" speed="30"/>
<animation file="quadraped/elephant_attack_03.dae" name="attack_melee" speed="200"/> <animation file="quadraped/elephant_african_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/> <animation file="quadraped/elephant_african_attack.dae" name="attack_melee" speed="75"/>
<animation file="quadraped/elephant_african_death.dae" name="Death" speed="50"/>
</animations> </animations>
<mesh>skeletal/elephant_asian.dae</mesh> <mesh>skeletal/elephant_african_forest.dae</mesh>
<props> <props>
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/> <prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider"/>
<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/> <prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
</props> </props>
</variant> <textures>
</group> <texture file="skeletal/ptol_elephant_a.png" name="baseTex"/>
<group> <texture file="skeletal/ptol_elephant_a_spec.png" name="specTex"/>
<variant frequency="1" name="elephant-armour-1"> </textures>
<textures><texture file="skeletal/kart_hero_hannibal_mount.dds" name="baseTex"/></textures>
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run"> <variant name="Run">
<props> <props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/> <prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props> </props>
</variant> </variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans_spec.xml</material>
</actor> </actor>

View File

@ -18,6 +18,8 @@
<Decay>3</Decay> <Decay>3</Decay>
<Replacement>death_horse_11.ogg</Replacement> <Replacement>death_horse_11.ogg</Replacement>
<Path>audio/actor/fauna/death/</Path> <Path>audio/actor/fauna/death/</Path>
<Sound>death_horse_11.ogg</Sound>
<Sound>death_horse_10.ogg</Sound> <Sound>death_horse_10.ogg</Sound>
<Sound>death_horse_11.ogg</Sound>
<Sound>death_horse_12.ogg</Sound>
<Sound>death_horse_13.ogg</Sound>
</SoundGroup> </SoundGroup>

Binary file not shown.

Binary file not shown.

View File

@ -19,4 +19,5 @@
<Replacement>ui_button_click.ogg</Replacement> <Replacement>ui_button_click.ogg</Replacement>
<Path>audio/interface/ui</Path> <Path>audio/interface/ui</Path>
<Sound>ui_button_click.ogg</Sound> <Sound>ui_button_click.ogg</Sound>
<Sound>ui_button_longclick.ogg</Sound>
</SoundGroup> </SoundGroup>

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,16 @@
{
"genericName": "Fertility Festival",
"specificName": {
"hele": "Thesmophoria",
"mace": "Thesmophoria",
"spart": "Thesmophoria",
"athen": "Thesmophoria"
},
"description": "A festival attended by women-only, to celebrate female fertility.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wives_festival.png",
"researchTime": 30,
"tooltip": "Unlock the ability to train women from houses."
}

View File

@ -18,7 +18,7 @@
units/cart_hero_hamilcar units/cart_hero_hamilcar
units/cart_hero_hannibal units/cart_hero_hannibal
units/cart_hero_maharbal units/cart_hero_maharbal
units/cart_champion_cavalry units/cart_champion_elephant
units/cart_mechanical_siege_ballista_packed units/cart_mechanical_siege_ballista_packed
units/cart_mechanical_siege_oxybeles_packed units/cart_mechanical_siege_oxybeles_packed
</Entities> </Entities>

View File

@ -3,7 +3,7 @@
<Identity> <Identity>
<Civ>cart</Civ> <Civ>cart</Civ>
<SpecificName>Carthaginian Outpost</SpecificName> <SpecificName>Carthaginian Outpost</SpecificName>
<History>*N/A*</History> <History>?</History>
</Identity> </Identity>
<VisualActor> <VisualActor>
<Actor>structures/carthaginians/outpost.xml</Actor> <Actor>structures/carthaginians/outpost.xml</Actor>

View File

@ -21,7 +21,7 @@
<ProductionQueue> <ProductionQueue>
<Entities datatype="tokens"> <Entities datatype="tokens">
units/cart_champion_infantry units/cart_champion_infantry
units/cart_sacred_band_cavalry units/cart_champion_cavalry
</Entities> </Entities>
</ProductionQueue> </ProductionQueue>
<VisualActor> <VisualActor>

View File

@ -34,7 +34,15 @@
<Obstruction> <Obstruction>
<Static width="14.0" depth="14.0"/> <Static width="14.0" depth="14.0"/>
</Obstruction> </Obstruction>
<RallyPoint disable=""/> <ProductionQueue>
<BatchTimeModifier>1.0</BatchTimeModifier>
<Entities datatype="tokens">
units/{civ}_support_female_citizen_house
</Entities>
<Technologies datatype="tokens">
unlock_females_house
</Technologies>
</ProductionQueue>
<Sound> <Sound>
<SoundGroups> <SoundGroups>
<select>interface/select/building/sel_house.xml</select> <select>interface/select/building/sel_house.xml</select>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry"> <Entity parent="template_unit_champion_infantry">
<Armour> <Armour>
<Hack>20</Hack> <Hack>15</Hack>
<Pierce>10</Pierce> <Pierce>10</Pierce>
<Crush>10</Crush> <Crush>10</Crush>
</Armour> </Armour>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry"> <Entity parent="template_unit_hero_infantry">
<Armour> <Armour>
<Hack>20</Hack> <Hack>15</Hack>
<Pierce>12</Pierce> <Pierce>10</Pierce>
<Crush>12</Crush> <Crush>10</Crush>
</Armour> </Armour>
<Attack> <Attack>
<Melee> <Melee>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee"> <Entity parent="template_unit_infantry_melee">
<Armour> <Armour>
<Hack>18</Hack> <Hack>10</Hack>
<Pierce>8</Pierce> <Pierce>8</Pierce>
<Crush>8</Crush> <Crush>8</Crush>
</Armour> </Armour>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/athen_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/athen_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/brit_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_elephant_melee"> <Entity parent="template_unit_champion_cavalry_spearman">
<Identity> <Identity>
<Civ>cart</Civ> <Civ>cart</Civ>
<GenericName>North African War Elephant</GenericName> <GenericName>Sacred Band Cavalry</GenericName>
<SpecificName>Pil Malḥamit</SpecificName> <SpecificName>Sacred Band of Astarte</SpecificName>
<Icon>units/cart_champion_cavalry.png</Icon> <History>The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city.</History>
<History>By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.</History> <Icon>units/cart_sacred_band_cavalry.png</Icon>
</Identity> </Identity>
<VisualActor> <VisualActor>
<Actor>units/carthaginians/champion_unit_2.xml</Actor> <Actor>units/carthaginians/champion_unit_3.xml</Actor>
</VisualActor> </VisualActor>
</Entity> </Entity>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_elephant_melee">
<Identity>
<Civ>cart</Civ>
<GenericName>North African War Elephant</GenericName>
<SpecificName>Pil Malḥamit</SpecificName>
<Icon>units/cart_champion_cavalry.png</Icon>
<History>By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.</History>
</Identity>
<VisualActor>
<Actor>units/carthaginians/champion_unit_2.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_pikeman"> <Entity parent="template_unit_champion_infantry_spearman">
<Identity> <Identity>
<Civ>cart</Civ> <Civ>cart</Civ>
<GenericName>Sacred Band Pikeman</GenericName> <GenericName>Sacred Band Infantry</GenericName>
<SpecificName>Mašal</SpecificName> <SpecificName>Sacred Band of Ba'al</SpecificName>
<History>The Sacred Band was a group of elite troops dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle.</History> <History>The Sacred Band was a group of elite infantry dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle.</History>
<Icon>units/cart_champion_infantry.png</Icon> <Icon>units/cart_champion_infantry.png</Icon>
</Identity> </Identity>
<VisualActor> <VisualActor>
<Actor>units/carthaginians/champion_unit_1.xml</Actor> <Actor>units/carthaginians/champion_spearman.xml</Actor>
</VisualActor> </VisualActor>
</Entity> </Entity>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_pikeman">
<Identity>
<Civ>cart</Civ>
<GenericName>Sacred Band Pikeman</GenericName>
<SpecificName>Mašal</SpecificName>
<History>The Sacred Band was a group of elite troops dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle.</History>
<Icon>units/cart_champion_infantry.png</Icon>
</Identity>
<VisualActor>
<Actor>units/carthaginians/champion_unit_1.xml</Actor>
</VisualActor>
</Entity>

View File

@ -18,8 +18,8 @@
<Identity> <Identity>
<Civ>cart</Civ> <Civ>cart</Civ>
<SelectionGroupName>units/cart_infantry_swordsman_2_b</SelectionGroupName> <SelectionGroupName>units/cart_infantry_swordsman_2_b</SelectionGroupName>
<GenericName>Italian Allied Swordsman</GenericName> <GenericName>Samnite Swordsman</GenericName>
<SpecificName>/Italian Allied Swordsman/</SpecificName> <SpecificName>Samnite Swordsman</SpecificName>
<Classes datatype="tokens">Italian Mercenary</Classes> <Classes datatype="tokens">Italian Mercenary</Classes>
<History>TBD.</History> <History>TBD.</History>
<Icon>units/cart_infantry_swordsman_2.png</Icon> <Icon>units/cart_infantry_swordsman_2.png</Icon>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/cart_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/celt_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/gaul_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/hele_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/iber_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/iber_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/mace_infantry_spearman_b"> <Entity parent="units/mace_infantry_spearman_b">
<Armour> <Armour>
<Hack>19</Hack> <Hack>12</Hack>
<Pierce>9</Pierce> <Pierce>9</Pierce>
<Crush>9</Crush> <Crush>9</Crush>
</Armour> </Armour>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/mace_infantry_spearman_a"> <Entity parent="units/mace_infantry_spearman_a">
<Armour> <Armour>
<Hack>20</Hack> <Hack>14</Hack>
<Pierce>10</Pierce> <Pierce>10</Pierce>
<Crush>10</Crush> <Crush>10</Crush>
</Armour> </Armour>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/mace_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/mace_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/maur_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/maur_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/pers_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/pers_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/rome_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/spart_support_female_citizen">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/spart_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>