forked from 0ad/0ad
Technology to unlock female training at the house.
Sacred Band infantry is now a spearman instead of pikeman. This was SVN commit r13528.
This commit is contained in:
parent
cd7b56faa4
commit
377cae15f8
@ -0,0 +1,35 @@
|
||||
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<mesh>props/shield/aspis_sm_f.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/mace_round_back_purple.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="kart-shield-tanit-1">
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||||
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||||
<texture file="props/shield/kart_round_z.dds" name="baseTex"/>
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||||
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<variant frequency="1" name="kart-shield-tanit-2">
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||||
<texture file="props/shield/kart_round_y.dds" name="baseTex"/>
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||||
</textures>
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</variant>
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||||
<variant frequency="1" name="kart-shield-palm">
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||||
<textures>
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||||
<texture file="props/shield/kart_round_l_2.dds" name="baseTex"/>
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||||
</variant>
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<variant frequency="1" name="kart-shield-double star">
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||||
<texture file="props/shield/kart_round_ah.dds" name="baseTex"/>
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||||
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||||
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||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,82 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
<castshadow/>
|
||||
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|
||||
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|
||||
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|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="100"/>
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||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="90"/>
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||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="85"/>
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||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="50"/>
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||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="110"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="135"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="attack_melee" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="100"/>
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||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="attack_slaughter" speed="100"/>
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||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
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||||
</animations>
|
||||
<props>
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||||
<prop actor="props/units/shields/kart_round_spearman.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Carth-Sacred Band-ShortSleeve">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<textures>
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||||
<texture file="skeletal/kart_su1_sacredband_1.dds" name="baseTex"/>
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||||
</textures>
|
||||
</variant>
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||||
<variant frequency="1" name="Carth-Sacred Band-LongSleeve">
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<textures>
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||||
<texture file="skeletal/kart_su1_sacredband_2.dds" name="baseTex"/>
|
||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="Carth-Sacred Band-LongSleeve-dirty">
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<textures>
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||||
<texture file="skeletal/kart_su1_sacredband_4.dds" name="baseTex"/>
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||||
</textures>
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</variant>
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||||
<variant frequency="2" name="Carth-Sacred Band-Brown">
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<textures>
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||||
<texture file="skeletal/kart_su1_sacredband_3.dds" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="2" name="Carth-Sacred Band-Yellow">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<textures>
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||||
<texture file="skeletal/kart_su1_sacredband_5.dds" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
|
@ -2,42 +2,42 @@
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Mesh">
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<variant frequency="1" name="elephant_african_forest [adult]">
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<animations>
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<animation file="quadraped/elephant_idle_01.dae" name="idle" speed="100"/>
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<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="80"/>
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<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="100"/>
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<animation file="quadraped/elephant_walk_01.dae" name="walk" speed="30"/>
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<animation file="quadraped/elephant_run_01.dae" name="run" speed="45"/>
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<animation file="quadraped/elephant_attack_01.dae" name="attack_melee" speed="200"/>
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<animation file="quadraped/elephant_attack_02.dae" name="attack_melee" speed="200"/>
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<animation file="quadraped/elephant_attack_03.dae" name="attack_melee" speed="200"/>
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<animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/>
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<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_african_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
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||||
<animation file="quadraped/elephant_african_walk.dae" name="Walk" speed="30"/>
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<animation file="quadraped/elephant_african_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_african_attack.dae" name="attack_melee" speed="75"/>
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<animation file="quadraped/elephant_african_death.dae" name="Death" speed="50"/>
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</animations>
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||||
<mesh>skeletal/elephant_asian.dae</mesh>
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<mesh>skeletal/elephant_african_forest.dae</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
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<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider"/>
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<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="elephant-armour-1">
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<textures><texture file="skeletal/kart_hero_hannibal_mount.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/ptol_elephant_a.png" name="baseTex"/>
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<texture file="skeletal/ptol_elephant_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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||||
<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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|
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/wives_festival.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/wives_festival.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -18,6 +18,8 @@
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<Decay>3</Decay>
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<Replacement>death_horse_11.ogg</Replacement>
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<Path>audio/actor/fauna/death/</Path>
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<Sound>death_horse_11.ogg</Sound>
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||||
<Sound>death_horse_10.ogg</Sound>
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<Sound>death_horse_11.ogg</Sound>
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||||
<Sound>death_horse_12.ogg</Sound>
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<Sound>death_horse_13.ogg</Sound>
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||||
</SoundGroup>
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||||
|
BIN
binaries/data/mods/public/audio/actor/fauna/death/death_horse_12.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/actor/fauna/death/death_horse_12.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/actor/fauna/death/death_horse_13.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/actor/fauna/death/death_horse_13.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -19,4 +19,5 @@
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<Replacement>ui_button_click.ogg</Replacement>
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<Path>audio/interface/ui</Path>
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<Sound>ui_button_click.ogg</Sound>
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<Sound>ui_button_longclick.ogg</Sound>
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</SoundGroup>
|
BIN
binaries/data/mods/public/maps/scenarios/Sandbox - Carthaginians.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Sandbox - Carthaginians.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Sandbox - Spartans.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Sandbox - Spartans.xml
(Stored with Git LFS)
Binary file not shown.
@ -0,0 +1,16 @@
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{
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"genericName": "Fertility Festival",
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"specificName": {
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"hele": "Thesmophoria",
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"mace": "Thesmophoria",
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"spart": "Thesmophoria",
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"athen": "Thesmophoria"
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},
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"description": "A festival attended by women-only, to celebrate female fertility.",
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"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "wives_festival.png",
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"researchTime": 30,
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"tooltip": "Unlock the ability to train women from houses."
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}
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@ -18,7 +18,7 @@
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units/cart_hero_hamilcar
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units/cart_hero_hannibal
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units/cart_hero_maharbal
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units/cart_champion_cavalry
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units/cart_champion_elephant
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units/cart_mechanical_siege_ballista_packed
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units/cart_mechanical_siege_oxybeles_packed
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</Entities>
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@ -3,7 +3,7 @@
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Carthaginian Outpost</SpecificName>
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<History>*N/A*</History>
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<History>?</History>
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</Identity>
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<VisualActor>
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<Actor>structures/carthaginians/outpost.xml</Actor>
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@ -21,7 +21,7 @@
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<ProductionQueue>
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<Entities datatype="tokens">
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units/cart_champion_infantry
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units/cart_sacred_band_cavalry
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units/cart_champion_cavalry
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</Entities>
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</ProductionQueue>
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<VisualActor>
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@ -34,7 +34,15 @@
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<Obstruction>
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<Static width="14.0" depth="14.0"/>
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</Obstruction>
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<RallyPoint disable=""/>
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<ProductionQueue>
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<BatchTimeModifier>1.0</BatchTimeModifier>
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<Entities datatype="tokens">
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units/{civ}_support_female_citizen_house
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</Entities>
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<Technologies datatype="tokens">
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unlock_females_house
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_house.xml</select>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_infantry">
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<Armour>
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<Hack>20</Hack>
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<Hack>15</Hack>
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<Pierce>10</Pierce>
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<Crush>10</Crush>
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</Armour>
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_hero_infantry">
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<Armour>
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<Hack>20</Hack>
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<Pierce>12</Pierce>
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<Crush>12</Crush>
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<Hack>15</Hack>
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<Pierce>10</Pierce>
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<Crush>10</Crush>
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</Armour>
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<Attack>
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<Melee>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_infantry_melee">
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<Armour>
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<Hack>18</Hack>
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<Hack>10</Hack>
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<Pierce>8</Pierce>
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<Crush>8</Crush>
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</Armour>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/athen_support_female_citizen">
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<Cost>
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<BuildTime>20</BuildTime>
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</Cost>
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<Identity>
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<RequiredTechnology>unlock_females_house</RequiredTechnology>
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<SelectionGroupName>units/athen_support_female_citizen</SelectionGroupName>
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</Identity>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/brit_support_female_citizen">
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<Cost>
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<BuildTime>20</BuildTime>
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</Cost>
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||||
<Identity>
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||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
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<SelectionGroupName>units/brit_support_female_citizen</SelectionGroupName>
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||||
</Identity>
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||||
</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_unit_champion_elephant_melee">
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<Entity parent="template_unit_champion_cavalry_spearman">
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<Identity>
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<Civ>cart</Civ>
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<GenericName>North African War Elephant</GenericName>
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<SpecificName>Pil Malḥamit</SpecificName>
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<Icon>units/cart_champion_cavalry.png</Icon>
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<History>By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.</History>
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<GenericName>Sacred Band Cavalry</GenericName>
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<SpecificName>Sacred Band of Astarte</SpecificName>
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<History>The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city.</History>
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<Icon>units/cart_sacred_band_cavalry.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>units/carthaginians/champion_unit_2.xml</Actor>
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<Actor>units/carthaginians/champion_unit_3.xml</Actor>
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||||
</VisualActor>
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</Entity>
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||||
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_elephant_melee">
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<Identity>
|
||||
<Civ>cart</Civ>
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<GenericName>North African War Elephant</GenericName>
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||||
<SpecificName>Pil Malḥamit</SpecificName>
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<Icon>units/cart_champion_cavalry.png</Icon>
|
||||
<History>By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/champion_unit_2.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -1,13 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_champion_infantry_pikeman">
|
||||
<Entity parent="template_unit_champion_infantry_spearman">
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<GenericName>Sacred Band Pikeman</GenericName>
|
||||
<SpecificName>Mašal</SpecificName>
|
||||
<History>The Sacred Band was a group of elite troops dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle.</History>
|
||||
<GenericName>Sacred Band Infantry</GenericName>
|
||||
<SpecificName>Sacred Band of Ba'al</SpecificName>
|
||||
<History>The Sacred Band was a group of elite infantry dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle.</History>
|
||||
<Icon>units/cart_champion_infantry.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/champion_unit_1.xml</Actor>
|
||||
<Actor>units/carthaginians/champion_spearman.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_champion_infantry_pikeman">
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<GenericName>Sacred Band Pikeman</GenericName>
|
||||
<SpecificName>Mašal</SpecificName>
|
||||
<History>The Sacred Band was a group of elite troops dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle.</History>
|
||||
<Icon>units/cart_champion_infantry.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/champion_unit_1.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -18,8 +18,8 @@
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SelectionGroupName>units/cart_infantry_swordsman_2_b</SelectionGroupName>
|
||||
<GenericName>Italian Allied Swordsman</GenericName>
|
||||
<SpecificName>/Italian Allied Swordsman/</SpecificName>
|
||||
<GenericName>Samnite Swordsman</GenericName>
|
||||
<SpecificName>Samnite Swordsman</SpecificName>
|
||||
<Classes datatype="tokens">Italian Mercenary</Classes>
|
||||
<History>TBD.</History>
|
||||
<Icon>units/cart_infantry_swordsman_2.png</Icon>
|
||||
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/cart_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/cart_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/celt_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/celt_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/gaul_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/gaul_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/hele_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/hele_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/iber_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/iber_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/mace_infantry_spearman_b">
|
||||
<Armour>
|
||||
<Hack>19</Hack>
|
||||
<Hack>12</Hack>
|
||||
<Pierce>9</Pierce>
|
||||
<Crush>9</Crush>
|
||||
</Armour>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/mace_infantry_spearman_a">
|
||||
<Armour>
|
||||
<Hack>20</Hack>
|
||||
<Hack>14</Hack>
|
||||
<Pierce>10</Pierce>
|
||||
<Crush>10</Crush>
|
||||
</Armour>
|
||||
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/mace_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/mace_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/maur_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/maur_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/pers_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/rome_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/rome_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/spart_support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
<SelectionGroupName>units/spart_support_female_citizen</SelectionGroupName>
|
||||
</Identity>
|
||||
</Entity>
|
Loading…
Reference in New Issue
Block a user