forked from 0ad/0ad
Siege ballista entity setup
This was SVN commit r10209.
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@ -5,6 +5,9 @@
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<variant frequency="100" name="carthaginian ballista">
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<mesh>structural/kart_ballista.dae</mesh>
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<texture>structural/hele_siege.dds</texture>
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<props>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/kart_ballista.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/kart_ballista.dae
(Stored with Git LFS)
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@ -18,6 +18,7 @@
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units/cart_hero_hannibal
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units/cart_hero_maharbal
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units/cart_champion_cavalry
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units/cart_mechanical_siege_ballista
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</Entities>
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</TrainingQueue>
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<VisualActor>
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