forked from 0ad/0ad
Colonnade for Seleucid city building
This was SVN commit r18114.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1">
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<mesh>structural/sele_colonnade.dae</mesh>
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<textures>
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<texture file="structural/Sele_struct_2.png" name="baseTex"/>
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<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
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<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
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<texture file="structural/ao/sele_colonnade_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/sele_colonnade.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/sele_colonnade.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_colonnade_AO.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_colonnade_AO.png
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Armour>
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<Hack>2</Hack>
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<Pierce>5</Pierce>
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<Crush>2</Crush>
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</Armour>
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<BuildRestrictions>
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<Category>Fence</Category>
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</BuildRestrictions>
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<Footprint>
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<Square width="1.6" depth="1.6"/>
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<Height>4.0</Height>
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</Footprint>
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<Health>
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<Max>200</Max>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Colonnade</GenericName>
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<SpecificName>Corinthian Colonnade</SpecificName>
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<History>A colonnade of the detailed Greek Corinthian order.</History>
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<Icon>gaia/special_fence.png</Icon>
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</Identity>
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<Loot>
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<xp>1</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>20</stone>
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<metal>0</metal>
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</Loot>
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<Obstruction>
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<Static width="1.5" depth="1.5"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>8.0</HeightOffset>
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</StatusBars>
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<Vision>
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<Range>4</Range>
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</Vision>
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<VisualActor>
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<Actor>props/special/eyecandy/sele_colonnade.xml</Actor>
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</VisualActor>
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</Entity>
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