#Persian infantry unit actor/animation work. They now use the proper animations and props when performing various tasks.

This was SVN commit r10377.
This commit is contained in:
Michael D. Hafer 2011-10-09 10:13:48 +00:00
parent a240958de3
commit 45cd62fc93
9 changed files with 892 additions and 328 deletions

View File

@ -5,29 +5,36 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="89"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
</animations>
<mesh>skeletal/m_pants_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/floppy_pers_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
@ -39,23 +46,21 @@
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
@ -63,21 +68,31 @@
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
@ -86,6 +101,46 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,30 +4,37 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="88"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/floppy_pers_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
@ -38,23 +45,21 @@
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
@ -62,21 +67,31 @@
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
@ -85,6 +100,46 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -5,29 +5,36 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="98"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
@ -43,23 +50,21 @@
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
@ -67,21 +72,31 @@
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
@ -90,6 +105,46 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,25 +4,39 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="91"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="81"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
@ -30,7 +44,7 @@
<prop actor="props/units/heads/floppy_pers_e.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
@ -46,54 +60,109 @@
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_iron.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="" attachpoint="shield"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_meat">
<props>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -5,31 +5,45 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="89"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/pers_pelta_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/pers_ijv_a_1.dds</texture>
</variant>
@ -38,54 +52,109 @@
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_iron.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="" attachpoint="shield"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_meat">
<props>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,25 +4,39 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="102"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="93"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_pants_tunic.dae</mesh>
<props>
@ -30,7 +44,7 @@
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/pers_ijv_e_3.dds</texture>
</variant>
@ -39,54 +53,109 @@
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_iron.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="" attachpoint="shield"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_meat">
<props>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,26 +4,38 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="94"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="18"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="135"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
@ -65,55 +77,109 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -5,25 +5,37 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="93"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="18"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="135"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
@ -42,55 +54,109 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -4,26 +4,38 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="95"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="18"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="135"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
@ -40,48 +52,56 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
@ -91,12 +111,52 @@
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>