forked from 0ad/0ad
This was SVN commit r10656.
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@ -15,7 +15,7 @@
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<mesh>skeletal/m_pants.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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@ -4,13 +4,15 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="95"/>
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<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="95"/>
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<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="80"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Melee" speed="80"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="80"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="80"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="80"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
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@ -35,5 +35,13 @@
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<texture>skeletal/horse_hele_philip.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -17,9 +17,11 @@
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<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_hair.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_lance_persian.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/pers_taka_cyrus.xml" attachpoint="shield"/>
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<prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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<prop actor="props/units/shields/pers_taka_cyrus.xml" attachpoint="shield"/>
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<prop actor="props/units/pers_bactrian_arm_left_bronze.xml" attachpoint="l_shoulder"/>
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<prop actor="props/units/pers_bactrian_arm_right_bronze.xml" attachpoint="r_shoulder"/>
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</props>
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</variant>
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</group>
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@ -28,13 +30,5 @@
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<texture>skeletal/pers_hero_cyrus.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Arm Guards Bronze">
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<props>
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<prop actor="props/units/pers_bactrian_arm_left_bronze.xml" attachpoint="l_shoulder"/>
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<prop actor="props/units/pers_bactrian_arm_right_bronze.xml" attachpoint="r_shoulder"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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