This was SVN commit r10656.

This commit is contained in:
Michael D. Hafer 2011-12-02 14:52:04 +00:00
parent 218f1af68e
commit 45d9ad2d25
4 changed files with 16 additions and 12 deletions

View File

@ -15,7 +15,7 @@
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>

View File

@ -4,13 +4,15 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="95"/>
<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="95"/>
<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="80"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Melee" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="80"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>

View File

@ -35,5 +35,13 @@
<texture>skeletal/horse_hele_philip.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -17,9 +17,11 @@
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_hair.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance_persian.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/pers_taka_cyrus.xml" attachpoint="shield"/>
<prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
<prop actor="props/units/shields/pers_taka_cyrus.xml" attachpoint="shield"/>
<prop actor="props/units/pers_bactrian_arm_left_bronze.xml" attachpoint="l_shoulder"/>
<prop actor="props/units/pers_bactrian_arm_right_bronze.xml" attachpoint="r_shoulder"/>
</props>
</variant>
</group>
@ -28,13 +30,5 @@
<texture>skeletal/pers_hero_cyrus.png</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Arm Guards Bronze">
<props>
<prop actor="props/units/pers_bactrian_arm_left_bronze.xml" attachpoint="l_shoulder"/>
<prop actor="props/units/pers_bactrian_arm_right_bronze.xml" attachpoint="r_shoulder"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>