Fix warning when the hosted game is a random rms.

This was SVN commit r14124.
This commit is contained in:
leper 2013-11-09 23:57:31 +00:00
parent d7ec8c47a6
commit 4fb6896fd8

View File

@ -281,8 +281,13 @@ function selectGame(selected)
var g = getGUIObjectByName("gamesBox").list_data[selected];
// Load map data
if (g_GameList[g].mapType == "random" && fileExists(g_GameList[g].mapName + ".json"))
mapData = parseJSONData(g_GameList[g].mapName + ".json");
if (g_GameList[g].mapType == "random")
{
if (g_GameList[g].mapName == "random")
mapData = {"settings": {"Description": "A randomly selected map."}};
else if (fileExists(g_GameList[g].mapName + ".json"))
mapData = parseJSONData(g_GameList[g].mapName + ".json");
}
else if (fileExists(g_GameList[g].mapName + ".xml"))
mapData = Engine.LoadMapSettings(g_GameList[g].mapName + ".xml");
else