forked from 0ad/0ad
Fix warning when the hosted game is a random rms.
This was SVN commit r14124.
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@ -281,8 +281,13 @@ function selectGame(selected)
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var g = getGUIObjectByName("gamesBox").list_data[selected];
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// Load map data
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if (g_GameList[g].mapType == "random" && fileExists(g_GameList[g].mapName + ".json"))
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mapData = parseJSONData(g_GameList[g].mapName + ".json");
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if (g_GameList[g].mapType == "random")
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{
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if (g_GameList[g].mapName == "random")
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mapData = {"settings": {"Description": "A randomly selected map."}};
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else if (fileExists(g_GameList[g].mapName + ".json"))
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mapData = parseJSONData(g_GameList[g].mapName + ".json");
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}
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else if (fileExists(g_GameList[g].mapName + ".xml"))
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mapData = Engine.LoadMapSettings(g_GameList[g].mapName + ".xml");
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else
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