forked from 0ad/0ad
More changes to Roman ballista
This was SVN commit r10851.
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@ -6,6 +6,7 @@
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<mesh>structural/rome_ballista.dae</mesh>
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<texture>structural/rome_ballista.png</texture>
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<props>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
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</props>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/rome_ballista.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/rome_ballista.png
(Stored with Git LFS)
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@ -2,11 +2,21 @@
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<Entity parent="template_unit_mechanical_siege_onager">
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<Attack>
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<Ranged>
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<Hack>60.0</Hack>
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<Crush>60.0</Crush>
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<MaxRange>84</MaxRange>
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<MinRange>20.0</MinRange>
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<ProjectileSpeed>20.0</ProjectileSpeed>
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<MinRange>30.0</MinRange>
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<ProjectileSpeed>22.0</ProjectileSpeed>
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<RepeatTime>8000</RepeatTime>
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>40</BuildTime>
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<Resources>
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<wood>300</wood>
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<stone>100</stone>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Square width="6.0" depth="7.0"/>
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<Height>4.5</Height>
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