diff --git a/binaries/data/mods/public/art/actors/props/structures/decals/destruct_celt_dock.xml b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_celt_dock.xml new file mode 100644 index 0000000000..6b8824049b --- /dev/null +++ b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_celt_dock.xml @@ -0,0 +1,12 @@ + + + + + + + + + + + terrain_base.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_celt_dock_rubble.xml b/binaries/data/mods/public/art/actors/structures/destruct_celt_dock_rubble.xml new file mode 100644 index 0000000000..8970c2849a --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_celt_dock_rubble.xml @@ -0,0 +1,22 @@ + + + + + + props/celt_dock_rubble.dae + + + + + + + + + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_celt_dock_struct.xml b/binaries/data/mods/public/art/actors/structures/destruct_celt_dock_struct.xml new file mode 100644 index 0000000000..e4083e8c9c --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_celt_dock_struct.xml @@ -0,0 +1,14 @@ + + + + + + props/celt_dock_rubble_struct.dae + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_props.xml b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_props.xml new file mode 100644 index 0000000000..2b26c82300 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_props.xml @@ -0,0 +1,14 @@ + + + + + + props/hele_dock_rubble_props.dae + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_rubble.xml b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_rubble.xml new file mode 100644 index 0000000000..b004a78bd8 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_rubble.xml @@ -0,0 +1,25 @@ + + + + + + props/hele_dock_rubble.dae + + + + + + + + + + + + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_struct.xml b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_struct.xml new file mode 100644 index 0000000000..eec6e344e3 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_struct.xml @@ -0,0 +1,14 @@ + + + + + + props/hele_dock_rubble_struct.dae + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_struct_b.xml b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_struct_b.xml new file mode 100644 index 0000000000..8f9e39a109 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_struct_b.xml @@ -0,0 +1,14 @@ + + + + + + props/hele_dock_rubble_struct_b.dae + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_tiles.xml b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_tiles.xml new file mode 100644 index 0000000000..a84da18d85 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_hele_dock_tiles.xml @@ -0,0 +1,14 @@ + + + + + + props/hele_dock_rubble_tile_c.dae + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_iber_dock_boat.xml b/binaries/data/mods/public/art/actors/structures/destruct_iber_dock_boat.xml new file mode 100644 index 0000000000..3b551bbeca --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_iber_dock_boat.xml @@ -0,0 +1,14 @@ + + + + + + props/iber_dock_rubble_boat.dae + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_iber_dock_rubble.xml b/binaries/data/mods/public/art/actors/structures/destruct_iber_dock_rubble.xml new file mode 100644 index 0000000000..8081b84ca0 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_iber_dock_rubble.xml @@ -0,0 +1,22 @@ + + + + + + props/iber_dock_rubble.dae + + + + + + + + + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_iber_dock_struct.xml b/binaries/data/mods/public/art/actors/structures/destruct_iber_dock_struct.xml new file mode 100644 index 0000000000..4c914daa3b --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_iber_dock_struct.xml @@ -0,0 +1,14 @@ + + + + + + props/iber_dock_rubble_struct.dae + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_kart_dock_props.xml b/binaries/data/mods/public/art/actors/structures/destruct_kart_dock_props.xml new file mode 100644 index 0000000000..ef16f0111b --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_kart_dock_props.xml @@ -0,0 +1,14 @@ + + + + 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a/binaries/data/mods/public/art/actors/structures/destruct_pers_dock_rubble.xml b/binaries/data/mods/public/art/actors/structures/destruct_pers_dock_rubble.xml new file mode 100644 index 0000000000..8e3158dc82 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_pers_dock_rubble.xml @@ -0,0 +1,23 @@ + + + + + + props/pers_dock_rubble.dae + + + + + + + + + + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_pers_dock_struct.xml b/binaries/data/mods/public/art/actors/structures/destruct_pers_dock_struct.xml new file mode 100644 index 0000000000..4ed71fa6f6 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_pers_dock_struct.xml @@ -0,0 +1,14 @@ + + + + + + props/pers_dock_rubble_struct.dae + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_rome_dock_rubble.xml 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b/binaries/data/mods/public/art/textures/skins/props/ao/iber_dock_rubble_ao.png new file mode 100644 index 0000000000..eac759d9a4 --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/ao/iber_dock_rubble_ao.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a62708327c4fbc8fe7c3d62b4ec04940a62d05f88ee318ba4f2cf0b06da7f169 +size 565980 diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/kart_dock_rubble_ao.png b/binaries/data/mods/public/art/textures/skins/props/ao/kart_dock_rubble_ao.png new file mode 100644 index 0000000000..a1ebbe8547 --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/ao/kart_dock_rubble_ao.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1b64a35e63f133b55f6d03c23dc073629a373182f4a1e6e7b68e791b59fc93bb +size 670904 diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/pers_dock_rubble_ao.png b/binaries/data/mods/public/art/textures/skins/props/ao/pers_dock_rubble_ao.png new file mode 100644 index 0000000000..18655a507e --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/ao/pers_dock_rubble_ao.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8ab6e85f04698da088e4c7edb76904cb3efeb3c6cec59d5a9e9ee09f009b705b +size 594411 diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/rome_dock_rubble_ao.png b/binaries/data/mods/public/art/textures/skins/props/ao/rome_dock_rubble_ao.png new file mode 100644 index 0000000000..34deebd2e9 --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/ao/rome_dock_rubble_ao.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5db5c4abe306828c9f77b1a12cb866a10c805c18ae3937a3cd6d6686a50c766e +size 572974 diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml new file mode 100644 index 0000000000..426a5c8a89 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml @@ -0,0 +1,6 @@ + + + + structures/destruct_celt_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml new file mode 100644 index 0000000000..d437e59134 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml @@ -0,0 +1,6 @@ + + + + structures/destruct_hele_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml new file mode 100644 index 0000000000..31ae76aef7 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml @@ -0,0 +1,6 @@ + + + + structures/destruct_iber_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml new file mode 100644 index 0000000000..5c8e5df034 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml @@ -0,0 +1,6 @@ + + + + structures/destruct_kart_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml new file mode 100644 index 0000000000..b846337567 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml @@ -0,0 +1,6 @@ + + + + structures/destruct_pers_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml new file mode 100644 index 0000000000..b693892fe7 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml @@ -0,0 +1,6 @@ + + + + structures/destruct_rome_dock_rubble.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_dock.xml b/binaries/data/mods/public/simulation/templates/structures/athen_dock.xml index b1333554ef..26a8447a3b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_dock.xml @@ -1,32 +1,32 @@ - - - - 275 - - - - 8.0 - - - 2750 - rubble/rubble_6x4_dock - - - athen - Limḗn - Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Athens, Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas. - - - - - - - units/athen_ship_bireme - units/athen_ship_trireme - - - - structures/athenians/dock.xml - structures/fndn_6x4_dock.xml - - + + + + 275 + + + + 8.0 + + + 2750 + rubble/rubble_hele_dock + + + athen + Limḗn + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Athens, Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas. + + + + + + + units/athen_ship_bireme + units/athen_ship_trireme + + + + structures/athenians/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml b/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml index 0cacd6fbcf..e1c3effa5e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml @@ -1,27 +1,32 @@ - - - - 2 - - - - 8.0 - - - brit - Crannog - A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. - - - - - - - units/brit_ship_trireme - - - - structures/celts/dock_new.xml - structures/fndn_celt_dock.xml - - + + + + 2 + + + + 8.0 + + + rubble/rubble_celt_dock + + + + brit + Crannog + A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. + + + + + + + + units/brit_ship_trireme + + + + structures/celts/dock_new.xml + structures/fndn_celt_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml b/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml index 418ab1d5cc..7351ac9da8 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml @@ -1,29 +1,29 @@ - - - - - 150 - - - - - 8.0 - - - rubble/rubble_6x4_dock - - - cart - Commercial Port - Namel - The Carthaginians were famous for their sea trade. Carthage itself had an entire harbour dedicated to nothing more than commercial sea trade. - Construct fishing boats to gather meat and merchant ships to trade with other docks. - - - - - - structures/carthaginians/dock.xml - structures/fndn_6x4_dock.xml - - + + + + + 150 + + + + + 8.0 + + + rubble/rubble_kart_dock + + + cart + Commercial Port + Namel + The Carthaginians were famous for their sea trade. Carthage itself had an entire harbour dedicated to nothing more than commercial sea trade. + Construct fishing boats to gather meat and merchant ships to trade with other docks. + + + + + + structures/carthaginians/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml index 789472d2b6..34fbe5b5d6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml @@ -1,27 +1,30 @@ - - - - 2 - - - - 8.0 - - - celt - Crannog - A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. - - - - - - - units/celt_ship_trireme - - - - structures/celts/dock_new.xml - structures/fndn_celt_dock.xml - - + + + + 2 + + + + 8.0 + + + rubble/rubble_celt_dock + + + celt + Crannog + A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. + + + + + + + units/celt_ship_trireme + + + + structures/celts/dock_new.xml + structures/fndn_celt_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml index 9b17319781..8d2a46f93d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml @@ -1,27 +1,30 @@ - - - - 2 - - - - 8.0 - - - gaul - Crannog - A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. - - - - - - - units/gaul_ship_trireme - - - - structures/celts/dock_new.xml - structures/fndn_celt_dock.xml - - + + + + 2 + + + + 8.0 + + + rubble/rubble_celt_dock + + + gaul + Crannog + A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. + + + + + + + units/gaul_ship_trireme + + + + structures/celts/dock_new.xml + structures/fndn_celt_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml index bfc6ce05ca..3ecbc4d51b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml @@ -1,32 +1,32 @@ - - - - 275 - - - - 8.0 - - - 2750 - rubble/rubble_6x4_dock - - - hele - Limḗn - Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. - - - - - - - units/hele_ship_bireme - units/hele_ship_trireme - - - - structures/hellenes/dock.xml - structures/fndn_6x4_dock.xml - - + + + + 275 + + + + 8.0 + + + 2750 + rubble/rubble_hele_dock + + + hele + Limḗn + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. + + + + + + + units/hele_ship_bireme + units/hele_ship_trireme + + + + structures/hellenes/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml b/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml index 991c8cf1ba..c11c8886af 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml @@ -1,24 +1,27 @@ - - - - - 8.0 - - - iber - Puerto - No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. - - - - - - - units/iber_ship_fire - - - - structures/iberians/dock.xml - structures/fndn_dock_iber.xml - - + + + + + 8.0 + + + rubble/rubble_iber_dock + + + iber + Puerto + No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. + + + + + + + units/iber_ship_fire + + + + structures/iberians/dock.xml + structures/fndn_dock_iber.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_dock.xml b/binaries/data/mods/public/simulation/templates/structures/mace_dock.xml index c94666fea1..a74c082164 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_dock.xml @@ -1,32 +1,32 @@ - - - - 275 - - - - 8.0 - - - 2750 - rubble/rubble_6x4_dock - - - mace - Limḗn - Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. - - - - - - - units/hele_ship_bireme - units/hele_ship_trireme - - - - structures/hellenes/dock.xml - structures/fndn_6x4_dock.xml - - + + + + 275 + + + + 8.0 + + + 2750 + rubble/rubble_hele_dock + + + mace + Limḗn + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. + + + + + + + units/hele_ship_bireme + units/hele_ship_trireme + + + + structures/hellenes/dock.xml + structures/fndn_6x4_dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml b/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml index 365f9298ab..da39b43b83 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_dock.xml @@ -1,24 +1,27 @@ - - - - - 8.0 - - - pers - Langargah - Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore. - - - - - - - units/pers_ship_bireme - units/pers_ship_trireme - - - - structures/persians/dock.xml - - + + + + + 8.0 + + + rubble/rubble_pers_dock + + + pers + Langargah + Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore. + + + + + + + units/pers_ship_bireme + units/pers_ship_trireme + + + + structures/persians/dock.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml b/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml index 287cbd68eb..55a8b25956 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml @@ -1,25 +1,28 @@ - - - - - 8.0 - - - rome - Portus - Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius. - - - - - - - units/rome_ship_bireme - units/rome_ship_trireme - units/rome_ship_quinquereme - - - - structures/romans/dock.xml - - + + + + + 8.0 + + + rubble/rubble_rome_dock + + + rome + Portus + Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius. + + + + + + + units/rome_ship_bireme + units/rome_ship_trireme + units/rome_ship_quinquereme + + + + structures/romans/dock.xml + +