Ram attack and attack order sound files

This was SVN commit r10699.
This commit is contained in:
Pureon 2011-12-09 18:38:35 +00:00
parent 40f4fd1694
commit 527190d0a5
6 changed files with 32 additions and 7 deletions

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@ -7,7 +7,7 @@
<animation file="mechanical/celt_siege_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/celt_siege_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/celt_siege_ram_move.dae" name="Run" speed="30"/>
<animation file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/>
<animation event="0.5" file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/>
</animations>
<mesh>structural/celt_siege_ram.dae</mesh>
<props>
@ -16,5 +16,4 @@
<texture>structural/celt_siege_ram.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -9,8 +9,8 @@
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<GainUpper>0.9</GainUpper>
<GainLower>0.5</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ram_attack_order.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ram_attack_order.ogg</Sound>
</SoundGroup>

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@ -38,8 +38,9 @@
<SoundGroups>
<select>attack/siege/siege_select.xml</select>
<order_walk>attack/siege/ram_move.xml</order_walk>
<order_attack>attack/siege/ram_attack.xml</order_attack>
<order_attack>attack/siege/ram_attack_order.xml</order_attack>
<trained>attack/siege/ram_move.xml</trained>
<attack>attack/siege/ram_attack.xml</attack>
</SoundGroups>
</Sound>
<UnitMotion>