forked from 0ad/0ad
Ram attack and attack order sound files
This was SVN commit r10699.
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40f4fd1694
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@ -7,7 +7,7 @@
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<animation file="mechanical/celt_siege_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/celt_siege_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/celt_siege_ram_move.dae" name="Run" speed="30"/>
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<animation file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/>
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<animation event="0.5" file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/>
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</animations>
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<mesh>structural/celt_siege_ram.dae</mesh>
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<props>
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@ -16,5 +16,4 @@
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<texture>structural/celt_siege_ram.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/audio/attack/siege/ram_attack.ogg
(Stored with Git LFS)
BIN
binaries/data/mods/public/audio/attack/siege/ram_attack.ogg
(Stored with Git LFS)
Binary file not shown.
@ -9,8 +9,8 @@
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.8</GainLower>
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<GainUpper>0.9</GainUpper>
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<GainLower>0.5</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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BIN
binaries/data/mods/public/audio/attack/siege/ram_attack_order.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/siege/ram_attack_order.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>1</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.8</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>ram_attack_order.ogg</Replacement>
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<Path>audio/attack/siege</Path>
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<Sound>ram_attack_order.ogg</Sound>
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</SoundGroup>
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@ -38,8 +38,9 @@
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<SoundGroups>
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<select>attack/siege/siege_select.xml</select>
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<order_walk>attack/siege/ram_move.xml</order_walk>
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<order_attack>attack/siege/ram_attack.xml</order_attack>
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<order_attack>attack/siege/ram_attack_order.xml</order_attack>
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<trained>attack/siege/ram_move.xml</trained>
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<attack>attack/siege/ram_attack.xml</attack>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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