forked from 0ad/0ad
Remove stamina completely. Patch by fatherbushido
This was SVN commit r18002.
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22bbe450e4
commit
59c6fd44a0
@ -112,8 +112,6 @@ function displaySingle(entState)
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});
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}
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// TODO: Stamina
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// Experience
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Engine.GetGUIObjectByName("experience").hidden = !entState.promotion;
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if (entState.promotion)
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@ -371,9 +369,6 @@ function displayMultiple(selection)
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});
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}
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// TODO: Stamina
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// Engine.GetGUIObjectByName("staminaBarMultiple");
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Engine.GetGUIObjectByName("numberOfUnits").caption = selection.length;
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// Unhide Details Area
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@ -682,14 +682,6 @@
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<image backcolor="orange"/>
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</sprite>
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<sprite name="staminaBackground">
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<image backcolor="red"/>
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</sprite>
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<sprite name="staminaForeground">
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<image backcolor="blue"/>
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</sprite>
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<sprite name="experienceBackground">
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<image backcolor="darkgray"/>
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</sprite>
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@ -1,12 +0,0 @@
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function Stamina() {}
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Stamina.prototype.Schema =
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"<element name='Max' a:help='Maximum stamina (msecs of running)'>" +
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"<data type='positiveInteger'/>" +
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"</element>";
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/*
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* TODO: this all needs to be designed and implemented
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*/
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Engine.RegisterComponentType(IID_Stamina, "Stamina", Stamina);
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@ -1 +0,0 @@
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Engine.RegisterInterface("Stamina");
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@ -89,9 +89,6 @@
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<trained>interface/alarm/alarm_create_cav.xml</trained>
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</SoundGroups>
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</Sound>
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<Stamina>
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<Max>2000</Max>
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</Stamina>
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<StatusBars>
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<HeightOffset>6.5</HeightOffset>
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</StatusBars>
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@ -54,9 +54,6 @@
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<trained>interface/alarm/alarm_create_cav.xml</trained>
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</SoundGroups>
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</Sound>
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<Stamina>
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<Max>2500</Max>
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</Stamina>
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<StatusBars>
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<HeightOffset>6.5</HeightOffset>
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</StatusBars>
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@ -53,9 +53,6 @@
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<trained>actor/fauna/animal/elephant_trained.xml</trained>
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</SoundGroups>
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</Sound>
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<Stamina>
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<Max>2500</Max>
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</Stamina>
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<StatusBars>
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<HeightOffset>6.5</HeightOffset>
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</StatusBars>
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@ -44,9 +44,6 @@
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<death>actor/human/death/{gender}_death.xml</death>
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</SoundGroups>
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</Sound>
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<Stamina>
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<Max>1500</Max>
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</Stamina>
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<UnitMotion>
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<WalkSpeed>8.5</WalkSpeed>
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<Run>
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@ -52,9 +52,6 @@
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formations/testudo
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</Formations>
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</Identity>
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<Stamina>
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<Max>1200</Max>
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</Stamina>
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<UnitMotion>
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<WalkSpeed>7.0</WalkSpeed>
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<Run>
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@ -45,9 +45,6 @@
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<trained>interface/alarm/alarm_create_cav.xml</trained>
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</SoundGroups>
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</Sound>
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<Stamina>
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<Max>2500</Max>
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</Stamina>
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<StatusBars>
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<HeightOffset>6.5</HeightOffset>
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</StatusBars>
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@ -33,9 +33,6 @@
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<wood>10</wood>
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<metal>10</metal>
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</Loot>
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<Stamina>
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<Max>1200</Max>
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</Stamina>
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<UnitMotion>
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<WalkSpeed>8.5</WalkSpeed>
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<Run>
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@ -118,9 +118,6 @@
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<trained>interface/alarm/alarm_create_infantry.xml</trained>
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</SoundGroups>
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</Sound>
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<Stamina>
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<Max>1000</Max>
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</Stamina>
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<UnitMotion>
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<WalkSpeed>9</WalkSpeed>
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<Run>
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@ -81,13 +81,9 @@
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<gather_ruins>resource/mining/mining.xml</gather_ruins>
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</SoundGroups>
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</Sound>
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<Stamina>
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<Max>500</Max>
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</Stamina>
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<UnitAI>
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<AlertReactiveLevel>1</AlertReactiveLevel>
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</UnitAI>
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<UnitMotion>
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</UnitAI> <UnitMotion>
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<WalkSpeed>9.5</WalkSpeed>
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<Run>
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<Speed>16.0</Speed>
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