Remove stamina completely. Patch by fatherbushido

This was SVN commit r18002.
This commit is contained in:
sanderd17 2016-04-08 14:36:18 +00:00
parent 22bbe450e4
commit 59c6fd44a0
13 changed files with 1 additions and 55 deletions

View File

@ -112,8 +112,6 @@ function displaySingle(entState)
});
}
// TODO: Stamina
// Experience
Engine.GetGUIObjectByName("experience").hidden = !entState.promotion;
if (entState.promotion)
@ -371,9 +369,6 @@ function displayMultiple(selection)
});
}
// TODO: Stamina
// Engine.GetGUIObjectByName("staminaBarMultiple");
Engine.GetGUIObjectByName("numberOfUnits").caption = selection.length;
// Unhide Details Area

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@ -682,14 +682,6 @@
<image backcolor="orange"/>
</sprite>
<sprite name="staminaBackground">
<image backcolor="red"/>
</sprite>
<sprite name="staminaForeground">
<image backcolor="blue"/>
</sprite>
<sprite name="experienceBackground">
<image backcolor="darkgray"/>
</sprite>

View File

@ -1,12 +0,0 @@
function Stamina() {}
Stamina.prototype.Schema =
"<element name='Max' a:help='Maximum stamina (msecs of running)'>" +
"<data type='positiveInteger'/>" +
"</element>";
/*
* TODO: this all needs to be designed and implemented
*/
Engine.RegisterComponentType(IID_Stamina, "Stamina", Stamina);

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@ -1 +0,0 @@
Engine.RegisterInterface("Stamina");

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@ -89,9 +89,6 @@
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<Stamina>
<Max>2000</Max>
</Stamina>
<StatusBars>
<HeightOffset>6.5</HeightOffset>
</StatusBars>

View File

@ -54,9 +54,6 @@
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<Stamina>
<Max>2500</Max>
</Stamina>
<StatusBars>
<HeightOffset>6.5</HeightOffset>
</StatusBars>

View File

@ -53,9 +53,6 @@
<trained>actor/fauna/animal/elephant_trained.xml</trained>
</SoundGroups>
</Sound>
<Stamina>
<Max>2500</Max>
</Stamina>
<StatusBars>
<HeightOffset>6.5</HeightOffset>
</StatusBars>

View File

@ -44,9 +44,6 @@
<death>actor/human/death/{gender}_death.xml</death>
</SoundGroups>
</Sound>
<Stamina>
<Max>1500</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>

View File

@ -52,9 +52,6 @@
formations/testudo
</Formations>
</Identity>
<Stamina>
<Max>1200</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>

View File

@ -45,9 +45,6 @@
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<Stamina>
<Max>2500</Max>
</Stamina>
<StatusBars>
<HeightOffset>6.5</HeightOffset>
</StatusBars>

View File

@ -33,9 +33,6 @@
<wood>10</wood>
<metal>10</metal>
</Loot>
<Stamina>
<Max>1200</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>

View File

@ -118,9 +118,6 @@
<trained>interface/alarm/alarm_create_infantry.xml</trained>
</SoundGroups>
</Sound>
<Stamina>
<Max>1000</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>9</WalkSpeed>
<Run>

View File

@ -81,13 +81,9 @@
<gather_ruins>resource/mining/mining.xml</gather_ruins>
</SoundGroups>
</Sound>
<Stamina>
<Max>500</Max>
</Stamina>
<UnitAI>
<AlertReactiveLevel>1</AlertReactiveLevel>
</UnitAI>
<UnitMotion>
</UnitAI> <UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<Run>
<Speed>16.0</Speed>