forked from 0ad/0ad
Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
New "sandbox" demo map for the Gauls. Renamed "Night's Watch" to "Sentries." This was SVN commit r13894.
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binaries/data/mods/public/maps/scenarios/Sandbox - Gauls.pmp
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binaries/data/mods/public/maps/scenarios/Sandbox - Gauls.pmp
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binaries/data/mods/public/maps/scenarios/Sandbox - Gauls.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Gauls.xml
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@ -1,13 +1,13 @@
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{
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"pair": "pair_tower_01",
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"genericName": "Night's Watch",
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"description": "Night's watch increases vigilance.",
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"genericName": "Sentries",
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"description": "A night's watch increases vigilance.",
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"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "helmet_corinthian_bronze.png",
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"researchTime": 40,
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"tooltip": "Post night's watchmen to double the number of default arrows in ungarrisoned Towers.",
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"tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
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"modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}],
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"affects": ["Defensive Tower"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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@ -55,13 +55,13 @@
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<GenericName>Civic Centre</GenericName>
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<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
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<Classes datatype="tokens">
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Village
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City
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Defensive
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CivCentre
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CivilCentre
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</Classes>
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<Icon>structures/civic_centre.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<Loot>
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<xp>200</xp>
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