Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.

New "sandbox" demo map for the Gauls.

Renamed "Night's Watch" to "Sentries."

This was SVN commit r13894.
This commit is contained in:
Michael D. Hafer 2013-09-24 15:55:35 +00:00
parent cd51540725
commit 59c8e9e6dc
4 changed files with 11 additions and 5 deletions

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binaries/data/mods/public/maps/scenarios/Sandbox - Gauls.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Sandbox - Gauls.xml (Stored with Git LFS) Normal file

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@ -1,13 +1,13 @@
{
"pair": "pair_tower_01",
"genericName": "Night's Watch",
"description": "Night's watch increases vigilance.",
"genericName": "Sentries",
"description": "A night's watch increases vigilance.",
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_bronze.png",
"researchTime": 40,
"tooltip": "Post night's watchmen to double the number of default arrows in ungarrisoned Towers.",
"tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
"modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}],
"affects": ["Defensive Tower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"

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@ -55,13 +55,13 @@
<GenericName>Civic Centre</GenericName>
<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
<Classes datatype="tokens">
Village
City
Defensive
CivCentre
CivilCentre
</Classes>
<Icon>structures/civic_centre.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Loot>
<xp>200</xp>