diff --git a/binaries/data/mods/public/art/actors/props/units/shields/ptol_cav_spear_a.xml b/binaries/data/mods/public/art/actors/props/units/shields/ptol_cav_spear_a.xml new file mode 100644 index 0000000000..01de1d8e67 --- /dev/null +++ b/binaries/data/mods/public/art/actors/props/units/shields/ptol_cav_spear_a.xml @@ -0,0 +1,25 @@ + + + + + + props/shield/aspis_sm_f.dae + + + + + + + + + + + + + + + + + + playercolor_spec.xml + diff --git a/binaries/data/mods/public/art/actors/props/units/shields/ptol_cav_spear_e.xml b/binaries/data/mods/public/art/actors/props/units/shields/ptol_cav_spear_e.xml new file mode 100644 index 0000000000..a1790f95a8 --- /dev/null +++ b/binaries/data/mods/public/art/actors/props/units/shields/ptol_cav_spear_e.xml @@ -0,0 +1,30 @@ + + + + + + props/shield/aspis_sm_f.dae + + + + + + + + + + + + + + + + + + + + + + + playercolor_spec.xml + diff --git a/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_a.xml b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_a.xml new file mode 100644 index 0000000000..9b36de8bf7 --- /dev/null +++ b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_a.xml @@ -0,0 +1,89 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + + + + + + + + + + + + + + 228 107 27 + + + 207 132 109 + + + 164 87 68 + + + 210 210 210 + + + 209 203 131 + + + 81 81 85 + + + 98 68 58 + + + 248 132 86 + + + 242 219 164 + + + 172 95 68 + + + 255 148 89 + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_a_r.xml b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_a_r.xml new file mode 100644 index 0000000000..7d467f7ef8 --- /dev/null +++ b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_a_r.xml @@ -0,0 +1,51 @@ + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_b.xml b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_b.xml new file mode 100644 index 0000000000..d15df01b60 --- /dev/null +++ b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_b.xml @@ -0,0 +1,68 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_b_r.xml b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_b_r.xml new file mode 100644 index 0000000000..2e8541b400 --- /dev/null +++ b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_b_r.xml @@ -0,0 +1,45 @@ + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + default.xml + diff --git a/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_e.xml b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_e.xml new file mode 100644 index 0000000000..d4209fe115 --- /dev/null +++ b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_e.xml @@ -0,0 +1,94 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/horse.pmd + + + + + + + + + + + + + + + + + + + + + + + + + + 228 107 27 + + + 207 132 109 + + + 164 87 68 + + + 255 255 255 + + + 251 254 146 + + + 81 81 85 + + + 98 68 58 + + + 248 132 86 + + + 242 219 164 + + + 172 95 68 + + + 255 148 89 + + + + + + + + + + + objectcolor.xml + diff --git a/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_e_r.xml b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_e_r.xml new file mode 100644 index 0000000000..e59dfc2446 --- /dev/null +++ b/binaries/data/mods/public/art/actors/units/ptolemies/cavalry_spearman_e_r.xml @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + skeletal/m_tunic_a.pmd + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/cart_sacred_band_cavalry.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/cart_sacred_band_cavalry.png new file mode 100644 index 0000000000..d42439ae98 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/cart_sacred_band_cavalry.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:34b03353c968da95e24c0de50399ac4b3d1b502e120e50ffb388f5ebaf50fd74 +size 141928 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_sacred_band_cavalry.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_sacred_band_cavalry.png index 3b77c2be6b..13eb8c9808 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_sacred_band_cavalry.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_sacred_band_cavalry.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:28d780a0f2ca1383065d346e961449495904f1a40b5a4e966ab95b6d3a57a44a -size 24653 +oid sha256:8a6235b9acf4cfc05f592779f18507ca295e27107c18511f1a5cffb0e390a08b +size 40860 diff --git a/binaries/data/mods/public/civs/cart.json b/binaries/data/mods/public/civs/cart.json index ddff0dbd41..11b5add980 100644 --- a/binaries/data/mods/public/civs/cart.json +++ b/binaries/data/mods/public/civs/cart.json @@ -150,12 +150,19 @@ [ "Hannibal Barca", "Hamilcar Barca", + "Hasdrubal Barca", + "Hasdrubal Gisco", + "Hanno the Elder", "Maharbal", "Mago Barca", "Hasdrubal the Fair", "Hanno the Great", "Himilco", + "Hampsicora", "Hannibal Gisco", - "Dido" + "Dido", + "Xanthippus", + "Himilco Phameas", + "Hasdrubal the Boetharch" ] } diff --git a/binaries/data/mods/public/civs/sele.json b/binaries/data/mods/public/civs/sele.json index 2dfbce6383..7a17406c05 100644 --- a/binaries/data/mods/public/civs/sele.json +++ b/binaries/data/mods/public/civs/sele.json @@ -147,24 +147,36 @@ ], "AINames": [ - "Ptolemy Soter", - "Ptolemy Philadelphus", - "Ptolemy Epigone", - "Ptolemy Eurgetes", - "Ptolemy Philopater", - "Ptolemy Epiphanes", - "Ptolemy Philometor", - "Ptolemy Eupator", - "Ptolemy Alexander", - "Ptolemy Neos Dionysos", - "Ptolemy Neos Philopater", - "Berenice Philopater", - "Cleopatra Tryphaena", - "Berenice Epiphaneia", - "Cleopatra Philopater", - "Cleopatra Selene", - "Cleopatra II Philometora Soteira", - "Arisone IV" + "Seleucus I Nicator", + "Antiochus I Soter", + "Antiochus II Theos", + "Seleucus II Callinicus", + "Seleucus III Ceraunus", + "Antiochus III Megas", + "Seleucus IV Philopator", + "Antiochus IV Epiphanes", + "Antiochus V Eupator", + "Demetrius I Soter", + "Alexander I Balas", + "Demetrius II Nicator", + "Antiochus VI Dionysus", + "Diodotus Tryphon", + "Antiochus VII Sidetes", + "Demetrius II Nicator", + "Alexander II Zabinas", + "Cleopatra Thea", + "Seleucus V Philometor", + "Antiochus VIII Grypus", + "Antiochus IX Cyzicenus", + "Seleucus VI Epiphanes", + "Antiochus X Eusebes", + "Demetrius III Eucaerus", + "Antiochus XI Epiphanes", + "Philip I Philadelphus", + "Antiochus XII Dionysus", + "Seleucus VII Kybiosaktes", + "Antiochus XIII Asiaticus", + "Philip II Philoromaeus" ], "SelectableInGameSetup": false } diff --git a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml index 89137e0cca..5c28172698 100644 --- a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml +++ b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml @@ -37,7 +37,7 @@ - units/cart_sacred_band_cavalry + units/cart_champion_cavalry diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml b/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml index 0d162f95f2..1c36fb89da 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml @@ -12,8 +12,8 @@ brit - Crannog - A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. + Crannóc + A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml b/binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml index 86b6d3d7d3..4dbdde10dd 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml @@ -1,7 +1,7 @@ - + 18.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml index 6113e6b4e8..dfabf9113f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml @@ -20,6 +20,7 @@ Embassy The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands. Hire mercenaries. + structures/italian_embassy.png @@ -27,11 +28,21 @@ units/cart_infantry_swordsman_b + units/cart_cavalry_swordsman_2_b units/cart_infantry_javelinist_b units/cart_infantry_slinger_b units/cart_cavalry_swordsman_b + units/cart_infantry_swordsman_2_b units/cart_cavalry_spearman_b + + carthaginians/pair_celt_mercs_1 + carthaginians/pair_celt_mercs_2 + carthaginians/pair_iberian_mercs_1 + carthaginians/pair_iberian_mercs_2 + carthaginians/pair_italian_mercs_1 + carthaginians/pair_italian_mercs_2 + structures/carthaginians/embassy.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml index 20fe6cea61..2be8c8cedb 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml @@ -12,8 +12,8 @@ celt - Crannog - A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. + Crannóc + A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml index 295d6ddc1b..e29f6fab57 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_dock.xml @@ -12,8 +12,8 @@ gaul - Crannog - A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. + Crannóc + A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_blacksmith.xml index 031ee122f1..3313ec1884 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_blacksmith.xml @@ -6,6 +6,6 @@ ? - structures/hellenes/blacksmith.xml + structures/carthaginians/blacksmith.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml index 4b2642d394..a8bcc1edb6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml @@ -1,8 +1,8 @@ - - 15.0 + + 18.0 ptol @@ -10,7 +10,7 @@ Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - + 6.0 @@ -18,6 +18,6 @@ 22.0 - structures/hellenes/scout_tower.xml + structures/carthaginians/scout_tower.xml diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml index 4bdd68dabc..63f43df200 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -25,7 +25,7 @@ 7.5 - 130 + 150 Cavalry CitizenSoldier Organic diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml index e90c75a42a..63d5b0832c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml @@ -33,7 +33,7 @@ 5.0 - 150 + 180 Champion Cavalry diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml index a91177b4f4..12136d21b0 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml @@ -43,8 +43,8 @@ Light Warship - Light Warship. - Warship + Classes: Light Warship Ranged + Warship Light phase_town diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml index 3bc7fad673..fac0cb8fc4 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml @@ -51,9 +51,10 @@ Heavy Warship - Classes: Heavy Warship. -Garrison with siege catapults to increase fire power. - Warship + Classes: Heavy Warship Ranged Melee +Garrison with catapults to increase ranged fire power. +Secondary Attack: Ramming. + Warship Heavy phase_city diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml index 67358aa884..74e76ce552 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml @@ -43,8 +43,9 @@ Medium Warship - Medium Warship. - Warship + Classes: Medium Warship Ranged Melee +Secondary Attack: Ramming. + Warship Medium phase_town diff --git a/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml index 6377f04435..4379be04c7 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml @@ -2,8 +2,9 @@ athen + Penteconter Pentēkónteros - Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. + Penteconters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. units/hele_ship_bireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/athen_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/athen_ship_trireme.xml index 80e6f04fa3..6274457bd7 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_ship_trireme.xml @@ -4,8 +4,6 @@ athen Triḗrēs Athēnaïkós Athenian Trireme - Medium Warship. -Ramming Secondary Attack. The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme, the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more maneuverable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. units/hele_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/brit_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/brit_ship_merchant.xml index c36b7b8237..2310e31344 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_ship_merchant.xml @@ -6,7 +6,7 @@ brit - Currach + Curach These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof. units/celt_ship_merchant.png diff --git a/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml index 787a1c5372..647a8e4e70 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml @@ -16,7 +16,8 @@ brit Venetic Ponti - Transport many soldiers across the sea. + Classes: Medium Warship Ranged +Transport many soldiers across the sea. The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. units/celt_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml index 98382e8e17..ea4d646656 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml @@ -6,8 +6,9 @@ cart - Bireme - The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + Bireme + Du-Mašōt + . units/cart_ship_bireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml index 3edd3a10a9..bd61e290cc 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml @@ -2,8 +2,9 @@ cart - Quinquereme - The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + Quinquereme + Ḥameš-Mašōt + . units/cart_ship_quinquereme.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml index 6223b79146..e804498b24 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml @@ -2,7 +2,8 @@ cart - Trireme + Trireme + Tlat-Mašōt The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. units/cart_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml index 71fcefbd72..4846e23a30 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml @@ -6,7 +6,7 @@ celt - Currach + Curach These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof. units/celt_ship_merchant.png diff --git a/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml index 8eec34f7cd..d0c9138628 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml @@ -16,7 +16,8 @@ celt Venetic Ponti - Transport many soldiers across the sea. + Classes: Medium Warship Ranged +Transport many soldiers across the sea. The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. units/celt_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/gaul_ship_merchant.xml index 245d46a4d7..441a126ba0 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_ship_merchant.xml @@ -6,7 +6,7 @@ gaul - Currach + Curach These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof. units/celt_ship_merchant.png diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml index cd6ebe1894..4353e3915a 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml @@ -16,7 +16,8 @@ gaul Venetic Ponti - Transport many soldiers across the sea. + Classes: Medium Warship Ranged +Transport many soldiers across the sea. The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. units/celt_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml index fa871cf50b..29f252336e 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml @@ -14,7 +14,7 @@ - 210 + 160 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml index a42d66e0e8..fd3484765d 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml @@ -14,7 +14,7 @@ - 220 + 170 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml index bd62c62615..54578b9504 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml @@ -14,7 +14,7 @@ - 210 + 160 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml index 11ca6f15ce..a99ec05902 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml @@ -14,7 +14,7 @@ - 220 + 170 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml index 8214defc42..50b7385867 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml @@ -11,9 +11,6 @@ 100 - - 150 - pers Bactrian Heavy Cavalry Archer diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml index 3e5c1de03a..24af0ab0fa 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml @@ -14,7 +14,7 @@ - 210 + 160 Advanced @@ -32,6 +32,6 @@ - units/macedonians/cavalry_spearman_a.xml + units/ptolemies/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_b.xml index 94f8a6ce21..840a1163d7 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_b.xml @@ -13,6 +13,6 @@ units/ptol_cavalry_spearman_a - units/macedonians/cavalry_spearman_b.xml + units/ptolemies/cavalry_spearman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml index 1d87698c0d..c8ac431f19 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml @@ -14,7 +14,7 @@ - 220 + 170 Elite @@ -30,6 +30,6 @@ - units/macedonians/cavalry_spearman_e.xml + units/ptolemies/cavalry_spearman_e.xml