It would appear like I inadvertently committed a version of the water with some debug information in that made it look black.

This was SVN commit r15497.
This commit is contained in:
wraitii 2014-07-06 15:22:44 +00:00
parent 334ba4b740
commit 62c1ac310d

View File

@ -319,8 +319,7 @@ void main()
// Specular. // Specular.
specular = pow(ndoth, mix(5.0,2000.0, clamp(v.y*v.y*2.0,0.0,1.0)))*sunColor * 1.5;// * sunColor * 1.5 * ww.r; specular = pow(ndoth, mix(5.0,2000.0, clamp(v.y*v.y*2.0,0.0,1.0)))*sunColor * 1.5;// * sunColor * 1.5 * ww.r;
gl_FragColor = vec4(specular,1.0);
return;
losMod = texture2D(losMap, gl_TexCoord[3].st).a; losMod = texture2D(losMap, gl_TexCoord[3].st).a;
losMod = losMod < 0.03 ? 0.0 : losMod; losMod = losMod < 0.03 ? 0.0 : losMod;