forked from 0ad/0ad
It would appear like I inadvertently committed a version of the water with some debug information in that made it look black.
This was SVN commit r15497.
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334ba4b740
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@ -319,8 +319,7 @@ void main()
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// Specular.
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// Specular.
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specular = pow(ndoth, mix(5.0,2000.0, clamp(v.y*v.y*2.0,0.0,1.0)))*sunColor * 1.5;// * sunColor * 1.5 * ww.r;
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specular = pow(ndoth, mix(5.0,2000.0, clamp(v.y*v.y*2.0,0.0,1.0)))*sunColor * 1.5;// * sunColor * 1.5 * ww.r;
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gl_FragColor = vec4(specular,1.0);
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return;
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losMod = texture2D(losMap, gl_TexCoord[3].st).a;
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losMod = texture2D(losMap, gl_TexCoord[3].st).a;
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losMod = losMod < 0.03 ? 0.0 : losMod;
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losMod = losMod < 0.03 ? 0.0 : losMod;
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