forked from 0ad/0ad
Roman Arch
This was SVN commit r9973.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Roman Triumphal Arch">
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<mesh>structural/rome_arch.dae</mesh>
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<texture>structural/rome_struct_arch.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/rome_arch.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/rome_arch.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/rome_struct_arch.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/rome_struct_arch.dds
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<Cost>
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<BuildTime>200</BuildTime>
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<Resources>
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<wood>0</wood>
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<stone>200</stone>
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<metal>400</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="20.0" depth="11.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>2000</Max>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Triumphal Arch</SpecificName>
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<Tooltip>Special Imperial Roman building.</Tooltip>
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<History>The Triumphal Arch was built to commemorate a great victory or achievement by the emporer. They were highly decorated and large enough to march under by the Emperor's legions.</History>
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<Icon>structures/gymnasion.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="18.0" depth="9.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/romans/triumphal_arch.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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