Persian Assyrian Ram +50hp.

Celt Fanatic uses round shield instead of buckler.
Neareastern Badlands map preview image.
Rubbles added for Roman market and army camp (though, Army Camp could
use its own custom rubble).
Cavalry meat gathering reduced from 10/sec to 5/sec.
War Dog -20hp.
Gathering rates adjusted for women and men.
Another texture variant for the Mauryan woman.

This was SVN commit r13129.
This commit is contained in:
Michael D. Hafer 2013-01-28 01:25:05 +00:00
parent 05695aba36
commit 66bc206a78
16 changed files with 65 additions and 42 deletions

View File

@ -8,30 +8,32 @@
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/barracks_a_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
</variant>
<variant frequency="1" name="Barracks B">
<variant frequency="1" name="Barracks B">
<mesh>structural/maur_barracks_b_struct.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/barracks_b_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/></textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -47,7 +49,6 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -4,26 +4,27 @@
<group>
<variant frequency="100" name="Elephant Stables">
<mesh>structural/maur_stables_struct.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/stables_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/stables_water.xml" attachpoint="root"/>
<prop actor="fauna/elephant_asian.xml" attachpoint="ele1"/>
<prop actor="fauna/elephant_asian.xml" attachpoint="ele2"/>
<prop actor="fauna/elephant_asian.xml" attachpoint="ele3"/>
<prop actor="props/units/shields/maur_straight_b.xml" attachpoint="shieldstraight2"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbell"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback3"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shieldbellback2"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/stables_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/stables_water.xml" attachpoint="root"/>
<prop actor="fauna/elephant_asian.xml" attachpoint="ele1"/>
<prop actor="fauna/elephant_asian.xml" attachpoint="ele2"/>
<prop actor="fauna/elephant_asian.xml" attachpoint="ele3"/>
<prop actor="props/units/shields/maur_straight_b.xml" attachpoint="shieldstraight2"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbell"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback3"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shieldbellback2"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
@ -36,6 +37,8 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/stables_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/stables_water.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -17,7 +17,7 @@
<prop actor="props/units/heads/head_celt_fanatic.xml" attachpoint="head"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/celt_buckler_c.xml" attachpoint="shield"/>
<prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -44,6 +44,13 @@
<texture file="skeletal/maur_fem_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Skirt-Short-Beads">
<mesh>skeletal/f_tunic.dae</mesh>
<textures>
<texture file="skeletal/maur_fem_d.png" name="baseTex"/>
<texture file="skeletal/maur_fem_d_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">

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View File

@ -52,7 +52,7 @@
<Health>
<Max>3600</Max>
<Repairable>false</Repairable>
<SpawnEntityOnDeath>rubble/rubble_8x8</SpawnEntityOnDeath>
<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>

View File

@ -5,7 +5,7 @@
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>

View File

@ -53,7 +53,7 @@
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.meat>10</food.meat>
<food.meat>5</food.meat>
</Rates>
<Capacities>
<food>30</food>

View File

@ -72,7 +72,7 @@
<Height>3.0</Height>
</Footprint>
<Health>
<Max>100</Max>
<Max>80</Max>
</Health>
<Identity>
<Classes datatype="tokens">Dog Organic</Classes>

View File

@ -70,9 +70,9 @@
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.fish>0.4</food.fish>
<food.fish>1</food.fish>
<food.fruit>1</food.fruit>
<food.grain>0.2</food.grain>
<food.grain>0.25</food.grain>
<food.meat>1</food.meat>
<wood.tree>0.75</wood.tree>
<wood.ruins>5</wood.ruins>

View File

@ -65,15 +65,15 @@
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.fish>0.7</food.fish>
<food.fish>1</food.fish>
<food.fruit>2</food.fruit>
<food.grain>0.65</food.grain>
<food.meat>1</food.meat>
<wood.tree>0.7</wood.tree>
<wood.ruins>5</wood.ruins>
<stone.rock>0.65</stone.rock>
<stone.rock>0.5</stone.rock>
<stone.ruins>5</stone.ruins>
<metal.ore>0.65</metal.ore>
<metal.ore>0.5</metal.ore>
</Rates>
</ResourceGatherer>
<Sound>

View File

@ -24,11 +24,14 @@
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
<Max>10</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<Health>
<Max>250</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<GenericName>Assyrian Siege Ram</GenericName>