forked from 0ad/0ad
Persian Assyrian Ram +50hp.
Celt Fanatic uses round shield instead of buckler. Neareastern Badlands map preview image. Rubbles added for Roman market and army camp (though, Army Camp could use its own custom rubble). Cavalry meat gathering reduced from 10/sec to 5/sec. War Dog -20hp. Gathering rates adjusted for women and men. Another texture variant for the Mauryan woman. This was SVN commit r13129.
This commit is contained in:
parent
05695aba36
commit
66bc206a78
@ -8,30 +8,32 @@
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/barracks_a_struct_b.xml" attachpoint="root"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
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</props>
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<textures><texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
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</variant>
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<variant frequency="1" name="Barracks B">
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<variant frequency="1" name="Barracks B">
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<mesh>structural/maur_barracks_b_struct.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/barracks_b_struct_b.xml" attachpoint="root"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
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</props>
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<textures><texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/></textures>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -47,7 +49,6 @@
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -4,26 +4,27 @@
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<group>
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<variant frequency="100" name="Elephant Stables">
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<mesh>structural/maur_stables_struct.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/stables_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/stables_water.xml" attachpoint="root"/>
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<prop actor="fauna/elephant_asian.xml" attachpoint="ele1"/>
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<prop actor="fauna/elephant_asian.xml" attachpoint="ele2"/>
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<prop actor="fauna/elephant_asian.xml" attachpoint="ele3"/>
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<prop actor="props/units/shields/maur_straight_b.xml" attachpoint="shieldstraight2"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbell"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback1"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback3"/>
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<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shieldbellback2"/>
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</props>
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<textures><texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
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</textures>
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<props>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/stables_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/stables_water.xml" attachpoint="root"/>
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<prop actor="fauna/elephant_asian.xml" attachpoint="ele1"/>
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<prop actor="fauna/elephant_asian.xml" attachpoint="ele2"/>
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<prop actor="fauna/elephant_asian.xml" attachpoint="ele3"/>
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<prop actor="props/units/shields/maur_straight_b.xml" attachpoint="shieldstraight2"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbell"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback1"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback3"/>
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<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shieldbellback2"/>
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</props>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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@ -36,6 +37,8 @@
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/stables_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/stables_water.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -17,7 +17,7 @@
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<prop actor="props/units/heads/head_celt_fanatic.xml" attachpoint="head"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/celt_buckler_c.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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@ -44,6 +44,13 @@
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<texture file="skeletal/maur_fem_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="Skirt-Short-Beads">
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<mesh>skeletal/f_tunic.dae</mesh>
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<textures>
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<texture file="skeletal/maur_fem_d.png" name="baseTex"/>
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<texture file="skeletal/maur_fem_d_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/maur_fem_d.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/maur_fem_d.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/maur_fem_d_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/maur_fem_d_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/maur_civic_ao.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/maur_civic_ao.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/neareastern_badlands_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/neareastern_badlands_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Neareastern Badlands.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Neareastern Badlands.xml
(Stored with Git LFS)
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@ -52,7 +52,7 @@
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<Health>
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<Max>3600</Max>
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<Repairable>false</Repairable>
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<SpawnEntityOnDeath>rubble/rubble_8x8</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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@ -5,7 +5,7 @@
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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@ -53,7 +53,7 @@
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.meat>10</food.meat>
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<food.meat>5</food.meat>
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</Rates>
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<Capacities>
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<food>30</food>
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@ -72,7 +72,7 @@
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<Height>3.0</Height>
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</Footprint>
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<Health>
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<Max>100</Max>
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<Max>80</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">Dog Organic</Classes>
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@ -70,9 +70,9 @@
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.fish>0.4</food.fish>
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<food.fish>1</food.fish>
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<food.fruit>1</food.fruit>
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<food.grain>0.2</food.grain>
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<food.grain>0.25</food.grain>
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<food.meat>1</food.meat>
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<wood.tree>0.75</wood.tree>
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<wood.ruins>5</wood.ruins>
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@ -65,15 +65,15 @@
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.fish>0.7</food.fish>
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<food.fish>1</food.fish>
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<food.fruit>2</food.fruit>
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<food.grain>0.65</food.grain>
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<food.meat>1</food.meat>
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<wood.tree>0.7</wood.tree>
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<wood.ruins>5</wood.ruins>
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<stone.rock>0.65</stone.rock>
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<stone.rock>0.5</stone.rock>
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<stone.ruins>5</stone.ruins>
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<metal.ore>0.65</metal.ore>
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<metal.ore>0.5</metal.ore>
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</Rates>
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</ResourceGatherer>
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<Sound>
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@ -24,11 +24,14 @@
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<Height>3.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>5</Max>
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<Max>10</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>250</Max>
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</Health>
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<Identity>
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<Civ>pers</Civ>
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<GenericName>Assyrian Siege Ram</GenericName>
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