forked from 0ad/0ad
This was SVN commit r5545.
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commit
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="numidian-face-trimbeard-longhair">
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<mesh>props/head_longhair.pmd</mesh>
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<texture>props/head/numid_face_a.dds</texture>
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</variant>
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<variant frequency="1" name="numidian-face-goatee-longhair">
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<mesh>props/head_longhair.pmd</mesh>
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<texture>props/head/numid_face_b.dds</texture>
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</variant>
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<variant frequency="1" name="numidian-face-goatee">
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<mesh>props/head_goatee.pmd</mesh>
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<texture>props/head/numid_face_b.dds</texture>
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</variant>
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<variant frequency="1" name="numidian-face-beard-wide">
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<mesh>props/head_beard_wide.pmd</mesh>
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<texture>props/head/numid_face_c.dds</texture>
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</variant>
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</group>
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</actor>
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@ -4,17 +4,45 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_dun_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Horse-Texture-Plain">
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<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
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</variant>
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<variant frequency="1" name="Horse-Texture-Snipe">
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<texture>skeletal/horse_kart_cjv_b_2.dds</texture>
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</variant>
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<variant frequency="1" name="Horse-Texture-Boots">
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<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-gray">
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<colour>238 232 204</colour>
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</variant>
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<variant frequency="1" name="horse-color-ruddish">
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<colour>254 200 160</colour>
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</variant>
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<variant frequency="1" name="horse-color-sandy">
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<colour>254 214 129</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -6,24 +6,22 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/temp/kart_sign_cavalry_javelinist_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/shields/numidian_round_1.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/plac_kart_a.dds</texture>
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<texture>skeletal/kart_cjv_a_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -32,14 +32,14 @@
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</group>
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<group>
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<variant frequency="1" name="horse-color-palamino">
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<colour>210 193 123</colour>
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<variant frequency="1" name="horse-color-gray">
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<colour>238 232 204</colour>
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</variant>
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<variant frequency="1" name="horse-color-strawberryroan">
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<colour>254 117 16</colour>
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<variant frequency="1" name="horse-color-ruddish">
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<colour>254 200 160</colour>
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</variant>
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<variant frequency="1" name="horse-color-dun">
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<colour>194 132 1</colour>
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<variant frequency="1" name="horse-color-sandy">
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<colour>254 214 129</colour>
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</variant>
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</group>
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@ -13,10 +13,9 @@
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_numid_basic.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/shields/numidian_round_1.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/kart_cjv_b_1.dds</texture>
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</variant>
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@ -10,17 +10,8 @@
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</group>
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<group>
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<variant frequency="1" name="Blanket-1-hide-gray">
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<texture>skeletal/kart_su2_ele_a.dds</texture>
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</variant>
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<variant frequency="1" name="Blanket-1-hide-brown">
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<texture>skeletal/kart_su2_ele_b.dds</texture>
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</variant>
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<variant frequency="2" name="Blanket-2-hide-gray">
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<texture>skeletal/kart_su2_ele_c.dds</texture>
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</variant>
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<variant frequency="2" name="Blanket-2-hide-brown">
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<texture>skeletal/kart_su2_ele_d.dds</texture>
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<texture>skeletal/kart_su2_ele_a.dds</texture>
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</variant>
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</group>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_cjv_b_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_cjv_b_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_cjv_b_3.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_cjv_b_3.dds
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="cart_cavalry_javelinist_b"
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>
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<Entity Parent="cart_cavalry_javelinist_b">
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<Traits>
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@ -13,5 +11,7 @@
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</Promotion>
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</Traits>
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<Actor>units/carthaginians/cavalry_javelinist_a.xml</Actor>
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</Entity>
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@ -1,8 +1,7 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit_cavalry_ranged_javelinist"
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>
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<Entity Parent="template_unit_cavalry_ranged_javelinist">
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<Traits>
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<Id>
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@ -24,4 +23,5 @@
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</Traits>
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<Actor>units/carthaginians/cavalry_javelinist_b.xml</Actor>
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</Entity>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="cart_cavalry_javelinist_a"
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>
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<Entity Parent="cart_cavalry_javelinist_a">
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<Actor>units/carthaginians/cavalry_javelinist_e.xml</Actor>
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</Entity>
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