forked from 0ad/0ad
Reduce base-height of the random map island stronghold, so units don't walk too far into the water. Patch by niektb, refs #3455.
This was SVN commit r17773.
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@ -4,7 +4,7 @@
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"Script" : "island_stronghold.js",
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"Script" : "island_stronghold.js",
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"Description" : "Teams start off with nearly adjacent town centers on a small island, offering a fortified base from which to expand.",
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"Description" : "Teams start off with nearly adjacent town centers on a small island, offering a fortified base from which to expand.",
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"BaseTerrain" : ["medit_sand_wet"],
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"BaseTerrain" : ["medit_sand_wet"],
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"BaseHeight" : -5,
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"BaseHeight" : -10,
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"Keywords": ["naval"],
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"Keywords": ["naval"],
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"Preview" : "island_stronghold.png",
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"Preview" : "island_stronghold.png",
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"CircularMap" : true
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"CircularMap" : true
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