This was SVN commit r5422.

This commit is contained in:
Michael D. Hafer 2007-10-21 05:33:51 +00:00
parent 56b38ddd1e
commit 6e0fcddde4
15 changed files with 160 additions and 18 deletions

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-h">
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-g">
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="kart-shield-f">
<texture>props/shield/kart_round_f.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-h">
<texture>props/shield/kart_round_h.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-H">
<texture>props/shield/rome_parma_h.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-I">
<texture>props/shield/rome_parma_i.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-K">
<texture>props/shield/rome_parma_k.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,25 +4,31 @@
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="1" name="Base">
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/> <animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/> <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/> <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/> <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/> <animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/> <animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations> </animations>
<mesh>skeletal/m_tunic_b.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>
<prop actor="props/temp/kart_sign_super_unit1.xml" attachpoint="head_extra"/> <prop actor="props/units/shields/kart_round_su1.xml" attachpoint="shield"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/> <prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/> <prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
</props> </props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant> </variant>
</group> </group>
<group>
<variant frequency="1" name="Carth-Sacred Band-Linothorax-1">
<texture>skeletal/kart_su1_sacredband_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor> </actor>

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@ -17,7 +17,7 @@
<prop actor="props/units/heads/rome_attic_bronze.xml" attachpoint="helmet"/> <prop actor="props/units/heads/rome_attic_bronze.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/> <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/> <prop actor="props/units/shields/rome_parma_hero_2.xml" attachpoint="shield"/>
</props> </props>
<texture>skeletal/rome_hero_marcellus.dds</texture> <texture>skeletal/rome_hero_marcellus.dds</texture>
</variant> </variant>

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@ -17,7 +17,7 @@
<prop actor="props/units/heads/rome_attic_silver.xml" attachpoint="helmet"/> <prop actor="props/units/heads/rome_attic_silver.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/> <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/> <prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/> <prop actor="props/units/cape_a.xml" attachpoint="back"/>
</props> </props>
<texture>skeletal/rome_hero_scipio.dds</texture> <texture>skeletal/rome_hero_scipio.dds</texture>

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