forked from 0ad/0ad
This was SVN commit r5422.
This commit is contained in:
parent
56b38ddd1e
commit
6e0fcddde4
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-h">
|
||||
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-g">
|
||||
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<texture>props/helmet/kart_thracian_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_m_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="kart-shield-f">
|
||||
<texture>props/shield/kart_round_f.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="kart-shield-h">
|
||||
<texture>props/shield/kart_round_h.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_s_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Parma-H">
|
||||
<texture>props/shield/rome_parma_h.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_s_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Parma-I">
|
||||
<texture>props/shield/rome_parma_i.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_s_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Parma-K">
|
||||
<texture>props/shield/rome_parma_k.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -4,25 +4,31 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_super_unit1.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/kart_round_su1.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Carth-Sacred Band-Linothorax-1">
|
||||
<texture>skeletal/kart_su1_sacredband_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -17,7 +17,7 @@
|
||||
<prop actor="props/units/heads/rome_attic_bronze.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/rome_parma_hero_2.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_hero_marcellus.dds</texture>
|
||||
</variant>
|
||||
|
@ -17,7 +17,7 @@
|
||||
<prop actor="props/units/heads/rome_attic_silver.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_hero_scipio.dds</texture>
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/kart_thracian_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/kart_thracian_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/pers_wicker.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/pers_wicker.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_i.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_i.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_k.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_k.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_karth_su1_sacredband_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_karth_su1_sacredband_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_su1_sacredband_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_su1_sacredband_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.xml
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user